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Connection Lost's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #561 | 3.776 | 3.776 |
Presentation | #807 | 3.672 | 3.672 |
Overall | #1385 | 3.179 | 3.179 |
Fun | #2612 | 2.582 | 2.582 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The ship is going down, you can't do anything about it and must wait for a crew member to do so.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
A nice and spooky atmosphere. I really like the main idea but I kept not getting the options I needed which often just lead to a black screen. I'd keep working on this though as it's quite interesting
Thanks very much for giving the game a shot! The options and how they work/generate is getting revised in a post-jam update, as I never quite managed to implement them the way I wanted them. But I appreciate your feedback, and thanks for taking the time out of your week to try it!
You are very welcome! I'll come back to see the new version when it comes out
Ah this is pretty spooky, I love these types of games. The atmosphere and graphics are great. I was trying for like 10 mins to get freed but after reading the comments seems like this wasn't implemented.
Good job!
Thank you for giving the game a shot, and I'm glad you liked the vibe of it! Yeah, I'm sorry that the freeing part wasn't implemented in time for the jam, that's totally my fault, but it'll be getting rectified in a post-jam update. I appreciate the feedback!
I really like concept and i think I can see where this is going. I do think that sometimes the options are 'too random' in that at one point I got 4 "I bleieve in you" giving very little space for anything else. The idea of the crew member listening or not dpending on whether you are honest or likable etc is great, although I never really saw any options for figing life support or thing slike that (I know you might have had them and they just didn't come up for me)
I think with some tweeks this could be a really good game. Well done
Thank you very much for giving my game a shot, I appreciate the feedback! The options being randomly generated is intended, though the repeating of options that are generated was simply something I ran out of time to implement that has already been revised in the post-jam update I'm working on. One of the options that can generate definitely is sending the crew member to fix life support, and I'm adding in more events that can have the crew member try to fix things themselves to make the game more fair. Thanks again for playing! :D
Very excited to see how the updates turn out, I can see where the game is going and I think it's going to be great. :)
If you decide to keep up with the game, then contact me once you finish the full game, because I really love the concept ahah. I always had the idea similar to that one, so it was really interesting to play it. Especially since the execution was great. It has some "The Stanley Parable" potential/parallel for me. Good luck!
That's very kind of you to say, thank you very much! I was actually torn between this concept and one other for the first eleven or so hours of the jam, so it's a miracle I even got anything done in time. :P I'm happy you think the execution is great, though I am absolutely releasing a post-jam update to fix broken things and typos, alongside adding more content and hopefully making the system a bit more coherent. Haven't heard anyone else saying about The Stanley Parable as any kind of comparison point, so I'm definitely intrigued to see how that translates post-jam. Thank you again for the feedback, I appreciate it!
I'm looking forward to that too, hopefully, you will end up with a really good game, best of luck!
(Wow, so you did 1.5 games, that's even more impressive ahah)
I really like the concept, it was very enjoyable. I loved the story driven aspect of this game. Overall, had a very good time with it.
Thank you so much for giving the game a shot, I'm glad you liked it! Story is gonna be getting pushed a little further post-jam, as I didn't get the chance to add everything I wanted before the deadline. I appreciate you liking what's here! :D
What an awesome game. The idea of that someone just wont listen to you and thus youre out of control is so obvious yet so smart. Awesome concept with some awesome execution. Amaaazing work! Really well thought of.
That's very kind of you to say, thank you so much! I'm glad you liked the concept, and I appreciate you taking the time to give my game a try! :D
This is the sort of game I would love to make: Something that is far more text based and story driven. I loved the idea of the helplessness of just screaming into a radio and hoping the person on the end would listen, however I didn't see the reason behind only being able to send 3-4 commands. The game also just feels like it ends randomly. Some sort of static on screen when the game ended would have helped to show that it was over.
I know you have said you'll fix a couple of things and I look forward to playing it when you do!
Thank you so much for giving the game a shot! The amount of commands that can be sent /the literal balance of power is yet another of the issues that I plan to address in the post-jam update (which I know you've noticed I said I was doing, but can't remember if I've addressed that issue to anyone else yet). The fixes will come once voting closes, I assure you. :P Thank you again, I appreciate the feedback! :D
Really cool atmosphere! Great idea for a full game, perhaps instead of limited commands, drawbacks in selecting the wrong ones or cooldown could be more interesting. Overall, great game!
Thank you very much, I'm glad you liked it and I appreciate you trying it! I'm doing a bit more with the commands in the post-jam version of the game (won't be a full-fledged game, it'll just be this spaghetti code mess closer to how I intended it :P), including drawbacks to picking the wrong ones and messages overwriting each other if you click them too fast. Thanks again for the feedback! :D
So first of all, amazing work on the atmosphere(I even turned my lights on o.O). However I kind of didn't know if it was actualy possible to get help and I didn't really understand what my commands did. From what I understand the black screen is a game over, but perhaps it could have said something like "conection lost" to give some more feedback.
All in all I would still say this is overall a great experience
PS: Man I think it's really creepy if games know your name XD
Thank you so much, I'm glad you liked the game and I appreciate you trying it! In this version of the game, it's not possible to get help - I was planning to put a time-and-system-based win condition in, but unfortunately that was one of the things that was cut for scope. Likewise, I didn't get commands implemented quite as I wanted them either, and the game over is straight-up broken and not quite what I intended to happen, so I'm sorry about the lack of feedback on those parts (a lot of this is gonna be fixed in a post-jam build I'm working on). Thanks again for the feedback, and I'm happy you noticed the spooky name-knowing part. :P
This is a really neat idea that fits the theme really well. It feels like the game has a lot of depth even though it was put together in such a short time. I did a few runs and each one felt very different, even with the limited input.
As some others said, the game can end pretty abruptly and sometimes it's not clear what input you are having. But the overall vibe of the game is great!
P.S. I wish I had the skill to include some fan art for you! Thanks for the game!
Thank you very much for the feedback, I appreciate it! As you probably know from reading some others' comments, those two things are getting fixed in the post-jam update, and are entirely my fault that they're the way they are in the jam build, so apologies. I'm glad that you liked the atmosphere, though, and I appreciate you trying out my game! :D
(Also, no worries about the fan art - I just do bad fan art for others 'cause it makes folks happy. :P)
Interface was clean and well suited to the game. Enjoyed the little personalization touches. Had a hard time telling if I was playing it right. Also had one instance where the screen went to black before I could even click a button or read the first observation, not quite sure what triggered that.
Overall enjoyed but might need a little bit more of a feed back look and a tutorial before release outside of a jam.
Thank you for giving the game a shot, I appreciate it! The screen going to black on the first observation is both a glitch (game over sequence not working as intended) and a balance issue (values for ship parts and crew state can start too low) which is going to be rectified in the post-jam build, as well as adding better user feedback (among other changes)!
Ahhh makes sense, we definitely don't have a lot of time for play testing, so getting those extreme ranges to show up in a test can be a challenge :) I can't wait to try the next version!
Really nice story! I included it in my GMTK Game Jam compilation video series, if you’d like to take a look. :)
Thank you very much, Jupiter! I really respect the work you do, so thank you for taking the time to play and record my game, I appreciate it! :D
Wow, that was quite an experience!
I loved the ambience & atmosphere in this particular game and I especially liked how the screen fades to pitch black without anything on it when the game is over -- it gave me some sort of a dissonance / uncannyness and adds more to the hopeless, damned theme.
The only thing I'd like to see in this game though, is more contents. I'd like to see more of this space-survival horror (quite literally) with a touch of micromanagement gameplay.
Thank you so much for playing and for the feedback, I appreciate it! I'm glad you loved the feel of the game, was definitely a focus of the experience. :D
As for more content, that should be coming in the post-jam update, alongside typo and bug fixes. Don't worry, I won't hound you to play it. :P
Really cool interface look
Thank you very much, I'm glad you think so! I appreciate you trying out the game! :D
Very very cool game. Great atmosphere. I got scared that somehow the game knew my name, but somehow the captain's name was just Jaden lol. Nice work!
Thank you, I'm glad you liked the game! I figured that making the game know your name would be a neat feature to add to the game's mood, and I'm glad you noticed it. :P Glad you liked the atmosphere! :D
So it DOES know my name! Brilliant
The atmosphere and dialogue were all unnerving and damn nice. I liked how things were genuinely out of control here. I don't really have any qualms other than the fact that it might take a replay or two before you fully understand things. Still, a great game overall :)
Thank you very much! The understanding that the player has could probably be alleviated by the game not being able to fail quite so quickly, which is also a balance issue I'm fixing in the post-jam update. I'm glad you liked the game, and happy you liked the atmosphere! :D
as many others have said, the atmosphere and aesthetics are amazing! i just wish there was a lil more depth, so i'll look forward to the post-jam release!
Thank you so much! I appreciate you saying that, and the post-jam update will definitely have a bit more depth to it. :D
The eerie atmosphere of the game as others have mentioned is nice!
I definitely wish there was a bit more depth and feedback to the game. The theme is "Out of Control" but I wish there was still always some form of control within that "Out of Control" that the player could do to alleviate it somewhat. As for feedback I wish there was some indication to if the crew members heard you, didn't hear you, or ignored you.
If I misinterpreted any of the above feel free to correct me!
Thank you so much for giving the game a shot, I appreciate the feedback! I'm happy to hear you like the atmosphere!
Indication that the crew member received your command is getting implemented into the post-jam update. I wasn't able to figure out the best way to implement it before the jam deadline, totally on me.