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A jam submission

The InterviewView game page

Getting a job can be difficult, especially during the interview.
Submitted by Dragon Eyes
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The Interview's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#18063.1923.192
Overall#27182.6542.654
Presentation#31092.5772.577
Fun#35462.2692.269

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You try to make an interview with the Tourette Syndrome

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted(+1)

nice game good job

Submitted(+1)

This theme goes deeper than any one I've seen. It's full of potential. If the diolague pool were bigger, the experience would be better. After all, it's a great game! Expect to see more.

Developer

Thanks! We tried too many things with the questions and we think we got a better solution to keep the core of the game, but make it more enjoyable and controllable.

Submitted(+2)

Great take on the theme! Having the player take the perspective of a person with tourette syndrome was really interesting, new, and thought provoking. Good job on doing something different, I really enjoyed it!! :))

Developer

Thanks a lot!

(+2)

This was so goddam frustrating. Cheers, really enjoyed the game. 

In a response you mentioned that the fact that you have a limited set of questions made it weird once they start repeating. Have you considered that after N questions the interview ends with different results according to your score?

like 0-25 you the bad ending you get right now(maybe higher stress for next interview), 25-50 you don't get it but you don't start next one stressed, 50-75 you get a 50-50 chance to get it, and 75-100 you get the job. idunno.

In any case, it was really fun and really felt out of control kinda puts things into perspective. I may had shed a small tear when I finally got the job.

Developer

Thanks a lot, our main goal was for the player to feel emotional at getting your job, happy to hear that it works. Love the feedback about set amount of questions, it will make interviews more easier to manage in difficulty level. We found that our easiest way to get our goal right in 48h was to make a pool of repeatable question, which is not the most fun to play.

Submitted(+2)

this is such a creative approach to the topic and i am really amazed with how well you brought your message across! i always enjoy it when jam entries do something that isnt your "generic jam game" and this game is so creative and unique.  I also think this concept has a LOT of potential. i could even imagine a series of games where you are handicapped in a way a disabled person is. Maybe im really into that because as a person with ADHD, talking in an interview is absolute hell for me and i just related sooo much.

i would have wished that there would be some predicatability on what answers work. e.g. i thought that long answers would be high risk/high reward, because they sounded smarter but were easier to fuck up and so i stuck to the short answers and still fucked up. This kinda felt a bit like i had no control over the whole conversation and the game was entirely based on luck (which is also ok, but i am not sure if this was your intention). Anyways, great game!

Developer(+1)

Long answer generate more stress, but the balance is not perfect and that's why sometimes you have two good answers and one is way longer than the other. It is not perfect, based on the feedback and gameplay it would be more interesting that every answer is right, but you manage the stress more, making it more manageable and less luck base.

Submitted(+1)

ohh, that totally makes sense! still, even without those improvements, it was a great game :D

Developer(+1)

Thanks a lot

Submitted(+2)

Really interesting idea! That is a super creative approach to this jam theme I never would've thought of. I agree with some other comments that more abstract questions where the exact answer is a big vague would hugely benefit. Then the player would sometimes guess wrong and be thrown into the spiral of stress and have to try to recover. But overall nice job!

Submitted(+2)

Very creative game and the dialogue was very interesting ! If you like this idea, keep working on it! Awesome job submitting a cool game to this jam and I hope you learned a lot of new stuff. When you have time, please check out my game :D

Submitted(+3)

I got the job! 

Cool game, I like how it portrays Tourette's getting worse with stress. Very original idea, I would have never though of it!

I think the game could be improved further with more dialogue options, and a little bit of proof reading to ensure the grammar is correct. 

Submitted(+3)

Hmmm. I got a perfect interview score. May be I should have selected other options too, to see other endings. Anyways it is a good game.

Developer

There is only 1 ending, the goal was really for you to try to get a job until you found a job. Nice for you to succeed on your first try. It's currently random if you got it or not, we should have added a easier curve the more interview you do to make a difficulty curve so it's harder to get a first try, making the ending more impactful.

Submitted

Yeah that makes sense :)

Submitted(+2)

this is a really cool concept for a game, I wish the dialogue options were a bit more abstracted though so it was more focused on stress management.

Developer(+1)

We agree the balance of stress over interview score was hard like making the conversation flow more natural. It was a balance that we tried to fix over and over, but the main goal was to make sure that the player at least didn't win the first interview to make him earn is job, but sadly that means a lot of unnecessary frustration for the player, in the current state of the game.

Submitted (1 edit) (+2)

I get that it is trying to simulate the unpredictable nature of Tourette, but for it to work as a game, it can't be completely random. There could've been a way to avoid mistakes or at least to recover from them. There were some funny lines, though.

Developer

The longer the answer the more stress it creates, more stress means more Tourette triggers. The goal of the game is to make the player a bit frustrated and to finally find a job. It is hard to repeat over and over the same interview and same question but we should have work on making the interview better and keep the "fun" frustration to encourage the player to keep going and find a job. Sadly we found that doing a text base game like that is not so easy in 48h when the content repeats a lot.

Submitted(+1)

oooh ok, makes sense. I didn't get that when I played.
Props for tackling an original subject and experimenting, I think that is what jams are for.

Submitted(+1)

I could have been a fun game but the text is very slow and sometimes the dialogues are just weird and wrong. 

Developer

Yes I thought of adding a speed control to help with the game pacing overall. Also saw a lot of mistake and bad text, but I didn't have time correct most of it, the game required a lot of text to be "fun".