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Sync-De-Sync's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #921 | 3.615 | 3.615 |
Overall | #1131 | 3.377 | 3.377 |
Fun | #1132 | 3.254 | 3.254 |
Presentation | #1515 | 3.262 | 3.262 |
Ranked from 122 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Entangle your characters to bend physics and solve puzzles
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I've seen this mechanic before but most of the time you have a lot less control over what your character can do, usually you can't deliberately de-sync them. This is the first time I've seen a game like this where it feels like there's multiple solutions, which I really like.
Also, the two music tracks together thing is really neat.
Hey kylebyte, thanks for streaming our game! It was awesome getting live feedback from watching you play. The first two levels were designed to be more in-sync to help teach mechanics, but that could've been communicated a lot better by us in-game. The last two levels were designed to be more de-sync heavy. Those two design principles might've caused that feeling of less control, since you spent a lot more time on the first two levels on stream. That's something we definitely made note of, so it was awesome to get to see that play out. Having multiple puzzle solutions is really cool for us as well.
Thanks again for streaming our game. If you plan on streaming other jam games, I highly encourage you to do so. Your feedback was really helpful to us, and I think others would love the feedback as well. I shared the vod with my team a little bit ago, I'm sure they'll appreciate it too :)
PS: Watching your brute force solution to level 3 was really entertaining, I still haven't seen anyone else do it like that yet.
Really really cool, despite the movement being a bit clunky at times, the puzzles blew me away! Well done!
We're glad you liked it nardandas! We've thought a lot about the movement and have some stuff in mind that could've been done different after getting a bunch of feedback. Thanks for your review!
It's a bit difficult to work out what's going on at times, but, once you get it there's some really cool stuff you guys are doing here. Nice job!
Thanks for the feedback!
Thanks for giving us a play!
I think that this game is a very interesting take on the trope of controlling two characters at once. The desync mechanic makes for some really neat puzzles, and I also liked how the music toggled depending on which characters were being controlled - it's a nice touch! Overall, great game!
Hey pynl, we're glad you liked our approach to controlling two characters at once. We've found that syncing and desyncing the characters to has led to multiple solutions to some of the puzzles being possible, which is really cool! Thanks for the feedback :)
Wow what a neat concept. took some time to get used to but was real fun. I loved the level select. Maybe have a hint about the multi direction dash ;) great music too!
Hey Simpathey, thanks for playing our game on stream, it was great to see live gameplay and feedback! I learned a lot of small, subtle things from watching your playthrough. In the first level, it encourages a straight dash. So, if I were to do a redesign, I think I would keep that, then add one or two other parts after that required (or at least, heavily encouraged) a diagonal dash. I think that would help players understand that the dash works in more than one direction, and could encourage them to experiment with it and learn the rest on their own.
I hadn't considered that the level select would be helpful if anyone got stuck and wanted to play other parts of the game. But in hindsight, I'm glad we included it so more people can try all of the levels if they want to.
I think positive reactions to the music has been one of our most universal, positive compliments. We're really glad everyone likes it, it's an awesome part of the experience!
Thanks again for streaming everything, watching everything live was awesome and we learned a lot about what could be done differently from watching you play. Keep doing what you're doing, we really appreciate it!
Very neat and fun. great work !
Thanks, we appreciate it :)
Thank you! :)
Really interesting take on moving two characters at once! Would love if you rated my game! https://outercloudstudio.itch.io/beat-link
Thank you!
Thanks! We're glad you found it interesting!
A good take on a mechanic of controlling two characters at once that many people explored in this game jam. I like your version especially as it is fresh and allows for a lot of interesting experimentation, good job!
Hey Kenjik, we're glad you liked our take on controlling two characters at once. Giving so much control to the player with the two characters was an important part of our level design process. Thanks for the feedback!
We're glad it felt like a fresh take! We found that giving the player control over which character was active felt fun to us, so we're glad you enjoyed that as well!
Very nince and fun. Took awhile to get controls going, but liked the consept a lot :) Great work
Thanks Honk1n, we had fun making it!
Tysm! Glad you enjoyed the mechanic (:
While to took me a while to understand the main mechanic, I has superfun exploring them. Especially the last few levels. It's a great use of the theme, with several ways to connect both sides. I see several ways to expand the design from here!
Glad you liked it, Geoodees! When you're referring to the "main mechanic", are you referring to pressing the "1" and "2" buttons to turn the screens on and off, or something else? Thanks for the feedback :)
That each side had different abilities to focus on.
Got it, that makes sense. That definitely could've been communicated better in the tutorial level. Thanks for the reply!
Really cool aesthetic. Keep working on the artstyle and it can be even better! I reviewed yours, make sure you return the favor! https://itch.io/jam/gmtk-2021/rate/1081519
Thank you!
Really cool aesthetic. Keep working on the artstyle and it can be even better! I reviewed yours, make sure you return the favor! https://itch.io/jam/gmtk-2021/rate/1081519
Really cool game! really like the gimmick, leads to a lot of cool platforming puzzles.
Hey SlugeHugo, the puzzles were really fun to make, we're glad you liked them!
We're glad you enjoyed the puzzles!
Incredibly cool idea, really enjoyed playing!
Thank you, IslandWind!
We're glad you liked it!
Btw, fascinating game title! I'll be sure to check your game out as well.