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EJECT BOMBIN''s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #16 | 4.316 | 4.316 |
Overall | #75 | 4.125 | 4.125 |
Presentation | #81 | 4.449 | 4.449 |
Originality | #935 | 3.610 | 3.610 |
Ranked from 136 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You get stronger by physically joining multiple ships together. Sometimes you have to let one of them go. Some of the enemies are also joined together.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Great game! Love the art style and the gameplay, keep making games!
Great game! Really fun, snappy, juicy, to the point and wow I didn't have time to breathe. Top notch stuff!!!
Really a hidden gem.
The graphics are nice. I wish I could create graphics this nice.
The titular eject bomb is mad good. It seems stronger to mash the fire button rather than hold, kind of like Judgment Silversword, or maybe other games by Qute do that as well. The stronger primary fire with decreased movement precision is tricky, I found myself wanting to stick to two or three upgrades and then ejecting the rest. Really cool game!
My favorite genre is SHMUPs, and this game just pleases me right off. Incredibly polished, juicy sound effects and effective mechanics. I recommend not lagging the controller when you recruit more planes (unnecessary challenge), and consider upping the speed and adding a slow button would be extremely great! Never thought I'd spend this much time playing this game, great work!
Wow.. this is the one! Incredible for a 48 hr jam. Really cool use of the theme. The art was great, it played well, and the presentation was off the charts. Congrats on your absolute inclusion in the GMTK video. You heard it here first 🤣.
The only even possible negative was that it was very easy. Just keep the 4 person ship and eject only when you have another person coming in or as a dps bomb to destroy the boss. The balance of having the 4 person ship was just a bit off vs the slightly more nimble versions. Way way way easier to just wipe everything out with the 4 person than try to dodge with the smaller ones.
Anyway very very well done!
I love the twist on standard shmup mechanics. Having the ship control more sluggish made me actually use bombs / ejects, something that I struggle with in regular bullet hells. The presentation is very cohesive. All around a great entry.
really can't get over how cool this looks! from the art style itself to the gameplay mechanic to the music to even some of the enemies joining together, it's just well done. really, really great. of course, enemy feedback to getting shot along with other things would make this game feel a lot better, but on it's own it's still pretty cool. would love to see this become a full game, somehow. i hope you make it to the video :)
Really love the design on this one. The mechanic is also super fun and ejecting for the first time got an "oooh" out of me because it looked so cool. Great entry!
Absolutely amazing. Everything from the actual mechanics to the implementation of the theme. The presentation was top-notch and the idea was really cool. Loved how enemies would also be joined together. The strategy of having to decide when to eject a ship and give yourself more mobility back along with the burst of bullets to clear the screen was really cool and something I had to keep in mind constantly. This led to a really engaging gameplay loop and was bloody fun.
My only gripe is that for all the juice which is currently present in the game, enemies don't really react to being shot, including the boss at the end, who's death felt a little anti-climactic. None the less, this was an awesome game. Really great work on this entry
Very good one ^^
Incredibly juicy animations. I found the game a bit too easy and generous with health and powerups, but it doesn't take away from the fun.
One thing: it would've been better if there was a score.
Cool art style, lets refresh the genre.
felt cool to rain bullets.
There is no feedback on landing a hit on the enemy. when its a single gun, feels like I dont do anything to the enemies.
Super polished game!
that was freakin awesome, great job!
Excellent game, the music, art, game design, and game feel. Everything so well executed. I've had to play it twice to be able to beat the boss, so cool when the bomb mechanic clicked in my brain. Loved it! 5/5
Wow, this was fun! I loved that you immediately felt significantly powered up for each ship you acquired and the letting go was really OP. Loved the detail with the sound dimming once hit. Nice colors, nice art overall.
I loved the presentation on this one. The art and music put such a smile on my face - and that badly-translated boss warning message was a nice touch, too.