I love this! The puzzles are so well-thought and varied. I think my only complaint is the movement speed being a bit slow per step, as I usually prefer to be able to move and undo moves quickly (almost instantly) in these type of grid-based puzzle games. Other than that, amazing work! :)
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Slimebound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #259 | 3.810 | 3.810 |
Overall | #463 | 3.734 | 3.734 |
Presentation | #767 | 3.722 | 3.722 |
Originality | #791 | 3.671 | 3.671 |
Ranked from 79 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Enemy movement is joined to slime movement of the same color
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Totally agreed. I was having a weird bug based on movement overshooting and triggering collisions before snapping to the grid position and my bandaid fix was to lower move speeds to reduce the chance of that happening. I've gotta completely rewrite the movement to fix it I think, but it will definitely be worth it so I can release this as a full game. Or I could just take out the animation movement and make them all snap to place. But that seems less fun.
Game dev, amirite??
The presentation is fun, the puzzles are engaging and the music fits perfectly. It's hard to find any flaws without being nit-picky. Great Job
Saw this on twitch and I had to try it and it was a cleverly designed puzzle!
love the slimes face and groovy beats!
I love how the crabs look :D The idea is used to its limits and the diffrent slimes makes the game more interesting. I also noticed the color assist mode wich is a plus for this kind of game great thinking :D
I think the game needs an undo action button becouse sometimes i was so close to solving a puzzle then made a small mistake and had to do it again from start :/
Other than that it was very fun to play this game great puzzles and sound desing amazing job :D
Reposting my thoughts on an undo button from below:
I think an undo button undermines the point of having a failstate. That being said, level 7 is far too long and punishing without an undo button. I'd like to believe each level can be designed so an undo button isn't needed, but I'm certainly not good enough a designer to pull that off well.
Thanks for checking out the game. I'm glad you like the crabs. The sprites were a lot of fun to make.
Fun puzzle game! The cursor seemed off and I accidentally pressed 'replay' instead of the next level ahha. But other than that everything seemed good!
Very nice concept! The hitboxes might have some problems as sometimes i randomly die.
Randomly dying has two problems I've discovered - one is an actual bug with how the movement is calculated. Occasionally a crab will slide into a slime and trigger death before snapping back. I've got a bug fix lined up for that but can't upload it obviously. The other half is that the game isn't clear about which slime caused the death and I've noticed players don't see which slime got hit when the failstate occurs. For example, I watched a streamer get multiple game overs because a slime died on the opposite side of the screen from where they were watching.
Thanks for playing and the feedback!
I think an undo button undermines the point of having a failstate. That being said, level 7 is far too long and punishing without an undo button. I'd like to believe each level can be designed so an undo button isn't needed, but I'm certainly not good enough a designer to pull that off well lol.
Thanks for checking it out!
Nice job! Puzzles are well designed
good audio and simple controls
The music and SFX are great, really ties the whole game together! Puzzles are a lot more complex than I thought they would be, there's some really interesting ideas here that I'd love to see explored in a full game. Art could use a revamp though, the simple character designs are butting up against the more detailed background and the colors could use some adjustment to make them more complementary (try using Adobe Color, it'll save you a ton of time picking colors).
EDIT: Just noticed the color assist mode, great idea!
Thanks for checking it out and the kind words!
Yeah, half the art was placeholder, but I didn't have the heart to redo the slimes in the end. I liked the bright slime colors vs the bland backgrounds, but I definitely eyeballed other colors and didn't try to make a cohesive theme with menus, particularly the green and pink menu backs. Thanks for the feedback!
And yeah, for a game based on color, it was a no brainer!
Great job with this. Some really good thought provoking puzzles you planned there.
What a wonderful game! The puzzle mechanics were interesting and layered, leading to fun puzzle design. Also - huge huge props for adding a color assist function to the game! That's a very considerate option to add that I'm sure many will appreciate.
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