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Shared Demise's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #77 | 4.079 | 4.079 |
Overall | #80 | 4.123 | 4.123 |
Originality | #157 | 4.132 | 4.132 |
Presentation | #244 | 4.158 | 4.158 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You and your enemies share damage taken.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The gameplay is really enjoyable and the enemies and levels are designed super well. The music fits the game perfectly and progresses well. Great job by the dev
nice game.
Nice one! The gameplay was fun and original. I really enjoyed the way the levels progressed, kept me hooked!
YES, this game is so good. I absolutely adore the fast and frantic action and how you need to quickly decide whether to get hit or not
I like red and I like this game. The feel of the game is sooo good! Awesome work!
Good, crunchy sound to go with good, crunchy gameplay.
Looks crips, the play-feel is really good, the mechanic is interesting. Good work!
I really like the concept, and I feel like it worked out quite well. Only problem I really had was the timer, honestly. It was a tad too short and made some of the levels way too difficult. Everything else was really nice.
Cool concept, nice execution !
Great game! Innovative use of the theme to create a unique mix of puzzle and action. The last levels got pretty challenging, but were never frustrating with the tight controls. Cool presentation.
Wow it is hard to say how much I liked this game. I have to be honest I totally did not understand the game at all until level 3 but after that I was really loving it. Only thing is I am not a fan of the timer. I think that in some levels makes the game too hard. It is hard enough all ready in my opinion to dodge the bullets and calculate when to get hit. Especially on that shoot faster level. But Really solid entry and very fun!
Thanks so much!
Wow it is hard to say how much I liked this game. I have to be honest I totally did not understand the game at all until level 3 but after that I was really loving it. Only thing is I am not a fan of the timer. I think that in some levels makes the game too hard. It is hard enough all ready in my opinion to dodge the bullets and calculate when to get hit. Especially on that shoot faster level. But Really solid entry and very fun!
The game is really interesting and the concept is very fun but it starts to get annoying when you have to kill a bunch of enemies in such a short time, specially when they are very far away and you can't do connections because the presition is hard and the enemies are off-screen
Maybe make the camera show more parts of the map or do a look-ahead, you should keep working on this and release a commercial game!
Great concept! I found it interesting, how you constantly introduce new mechanics during the gameplay.
Awesome! Lot of fun to play, and the music was great! It might be cool to add some sort of pull mechanic, where you can swing an attached enemy around you.
This is a neat idea! The balance between purposefully taking damage but making sure you don't actually die is unique and fun, and the controls felt smooth. The music was good, and the art really embodied the feel of the game. I especially liked the eating animation and the text that popped up at the start of each level. The game does become a bit formulaic after a while, but the double link helped shake things up. I think this game has a lot of potential if you ever decide to come back and add more powers or enemy types. Nicely done!
Thanks for the review!
why do i find eating to be so satisfying
also very good game,
a little hard in the end (me popo)
Good concept ! Really good idea, and a good art style ! :)
Great job !
Such an interesting game
though the audio is a bit too loud