Cool concept, and I liked the presentation.
I was pretty bad at it, so I did see more crashes than levels, but it was good fun, so :)
Criteria | Rank | Score* | Raw Score |
Originality | #486 | 3.836 | 3.836 |
Overall | #497 | 3.716 | 3.716 |
Presentation | #543 | 3.881 | 3.881 |
Fun | #780 | 3.433 | 3.433 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control 1 golf ball tethered to another - the goal is to move the other golf ball by smacking into it and getting it to the goal
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Very cool idea and the presentation is so well executed and fun. There's a good feel to it and it is satisfying when you land the shot you want. I do, however, feel that it is a bit sensitive and touching and I ended up hitting the ball sometimes twice in a row without intending to. Overall, pretty sweet.
@Mystical_Pidgeon it was enjoyable, although it took me sometime to get a hang of the controls, but overall its a good one :)
Really solid experience on the whack world of bouncy physics and golf. I have played similar games before in previous jams but this one was very well done especially with the controls and visuals. The only real complaint is how close up the camera is. If it was zoomed out a little more, it would be easier to get a feel for the full course or at least plan better shots. I played it here:
A great take on a golf game, the unique way you hit the balls, and the fact that you never really stop moving makes for quite the challenge. Definitely difficult to get the hang of, and I can't say the constant crashing helps with that haha, but, it's more than fun enough to make up for it, the presentation is solid and effective and the menus are a really nice extra bit of polish. Overall a pretty good time. Nice work!
Awesome game! Also, nice work on the menus -- it is very nicely polished!
This is actually a pretty unique concept - it uses the same 2 ball set up that many people may use, however, separating the controls for each ball is a refreshing twist. It doesn't look like much, but it catches you by surprise when you start to play.
I think the camera shake and sound here, while simple, help a lot too. You'd be surprised how many jam games are missing these things, since they add so much to the overall feel.
The fact that you created your own art and music help a lot. I think the art looks pretty neat, though I found the music to be somewhat repetitive after a while. Making your own music during the 48 hours though is difficult, so it's hard to be very critical. I have to wonder which you think would suit you better - making your music during the jam only, or starting on your music before the jam and having a more polished end product? I'm curious because I have the same question for my game too.
I think the game is fun precisely because you feel like you lack complete control of the 2 characters, but I can also see other players getting turned off to the game as a result. I feel like there is some balance you could achieve here, where the characters are somewhat easier to control than they are now but still have that unpredictable quality to them. Maybe this involves something like a loose aim assist but for WASD controls. Or maybe even simpler - maybe you use the mouse to aim the characters, and you can switch which character is being aimed with different button presses (left click vs right click). I think this other jam gam "Balls to the Wall" does a similar thing to you guys but you feel slightly more in control: https://itch.io/jam/gmtk-2021/rate/1083414
I could see this being a viable mobile game if you improved the base mechanics a little and added more levels.
Thank you! I can't thank you for anything you've said not regarding music and art since that's what I did, but I am very glad to see that you liked it. This was the first Game Jam I've been a part of and I'm just glad that my art was at least serviceable.
Regarding music, yeah, it's a little repetitive lol. I made it in around an hour on Bosca Ceoil. That's probably one of the things I'd try to do a little bit better with if I had to do it again.
The game looks really cool.
I don't play golf games much, but it really seemed enjoyable and the music was good as well.
I found the most beautiful thing to be pixel art. I had some issues with the controls though.
Good job!
Thank you for liking the game and the art! I was a little nervous about the art since I've never been in a Game Jam before but I'm happy to see that people didn't think it was terrible.
edit to say that I didn't code it, I just did the art and music. I don't want people to mistake what I said and misattribute stuff since Mystical_Pidgeon did such a wonderful job.
I really enjoyed your interesting take on golf! as a mini putt fan, i loved this new twist that had me working on my timing as much as my aim when it came to shooting. presentation is very slick too! great work!
Your presentation of the game is solid. I am always jealous of interactive title screens. It just adds so much for so little. And every time I don't do it, I'm like maaan. Once I got into the game, it was unique take on golf. Though I'll be honest, I had some challenge with the controls. I just couldn't seem to steady my aim and when I'd get to a goal I'd always fail. The game did crash on me once with a very long error message. Overall though, I think this would be a great mobile golf game.
Thanks! This was the first time I've done custom UI button animations in Unity, was pretty surprised at how easy it was. Totally agree on the controls, I was too close when working on it and just got used to the quirks of it. An update will smooth them out with some more analog options as well. Apologies for the crash, that error text is big and scary cause it gets thrown by some obfuscating unity code haha, I think I've got it sorted though.
This is such a cool idea that fits the theme so well--it's a shame that it crashes so frequently. Controlling the ball was difficult at first but I eventually got the hang of it. I would definitely play a post-jam version that fixes the crashes!
Looks nice and plays solidly (except the known crash of course).
I personally would prefer mouse control to aim the ball, just to have a precision closer to whjat you'd get with a analog stick. But I do see the point of exact timings for things like time attack to get to that 7 sec hole :D
Nice Work, looking forward to play the post-jam fixed version.
The game looks very fun to play and can easily be expanded into a coop game. Sometimes my control messed up (up swapped with down, just after I pushed the ball in opposite directions), but it goes away shortly after and I get back the good feeling of the game. Good job!
Oh no, the crashes. This game looks, sounds and plays so well, but only for about 30 sek. at a time for me. Please, please, please upload a fixed version after the jam! :D
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