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Slime Together's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #810 | 3.419 | 3.419 |
Overall | #835 | 3.522 | 3.522 |
Presentation | #855 | 3.661 | 3.661 |
Originality | #1206 | 3.484 | 3.484 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Multiple player movement and characters are joined together.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Cool mechanic, with a good execution, the graphics and sounds are really funny !
I love the art! xD
Glad you enjoyed it!
I don't think I would have guessed the solution to level 4 but the solutions you posted were a good help!
I liked the art and the contrast in the design of the 2 slimes is really cool.
Thanks for playing! Happy to hear the solutions helped you out!
Nice mechanic presented in a fun way :)
I do think the difficulty curve was a bit high, but the tips in the description helped with that :D
Thank you! Happy to hear the solutions were helpful!
OMG the sound effects! haha. The game itself is pretty nice and fun, congrats!
Thanks for playing! Glad you had a fun time!
I love the art and the sound effects are hilarious. I like the mechanic of the slimes melding together, but it feels like a lot of other games in this jam. Still, amazing that you built something that feels pretty polished in just 48 hours.
I personally don't like the slimes jumping on each other thing. The slimes are round, so it's not clear that they can stack stably at all, and when you miss the stack, the slimes tend to orbit around each other in a way that looks like they can't be stacked. I would say maybe add a flat surface to the slimes so it's clearer that they can stack on top of each other like that, but also the rolling is so darn cute....
IDK, that's going to have to be a design call that you make. Maybe you just need a simpler level to introduce that? Maybe have the goals kinda in the middle of the screen where you'd stack them instead of on the sides, so it's clear what the end-goal is?
I will add that I personally had no trouble with level three... I did almost miss seeing the spike, though, so maybe adding some kind of sheen to the metal that animates would get the player's attention?
Thanks for the feedback! I agree, it's not obvious the slimes could be stacked, we had intended to add a soft body physics to make it feel a bit more stackable while maintaining the rolling around but unfortunately didn't have enough time to implement it. Definitely something to keep in mind for next time. Thank you for playing!
the art and music as well as overall mechanics work well, and make the game quite enjoyable. however the jump sound effects are a little out there, if thats what you were going for well done, and the loop for the music could be improved a little
Wow - it was so cool. Loved it totally
Thank you for playing!
This was super fun, the central mechanic is well thought out and fits the theme perfectly and the whole game is brilliantly executed and presented. Plus those sound effects crack me up xD
Very cute and and a fun concept! I did have a bit of trouble on level 4 as your description predicted, but once I understood you could jump off the other slimes then it made a lot more sense and was much easier. A solid concept and very well made! Good job :)
Very cool concept! The sound effects really added to the game, the puzzle on level 4 seemed like it could've introduced jumping off slimes in a better way, but overall a fun game!
Fun little idea and very well put together. Level 4 just felt unfair to me though! Maybe if slimes jumping off each other had been introduced in a simpler puzzle?
My intention was to provoke the player to think the slimes could jump off each other by making the two pink slimes impossible to combine without help. Evidently it didn't go according to plan though! We'll definitely take your feedback on board. Thanks for playing!
Simple but really cool idea and well implemented. I especially like the art. Good Job!