Clicked for the art, then it was a bit difficult to me, but stayed for the sounds and passed level 4, yay! Good job overall :)
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Slime Together's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #810 | 3.419 | 3.419 |
Overall | #835 | 3.522 | 3.522 |
Presentation | #855 | 3.661 | 3.661 |
Originality | #1206 | 3.484 | 3.484 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Multiple player movement and characters are joined together.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
A charming puzzle platformer. I love the jump sounds, that surprised and delighted me.
I think there are some great ideas here, but as another commenter said the mechanical requirements to pull off some of the techniques are pretty demanding for a game in this genre. I knew the solution, but struggled to perform the necessary mechanical steps. I think you've got a good idea here, but refining some of the controls so the mechanics can be pulled off consistently.
nice game and art, reminded me of the flash game days and gave me some nice nolstagia
Fascinating puzzle game which is, in my opinion, a bit hindered by its mechanical demands. Let me explain:
First some good things:
I was pleasantly surprised by the art first. Then the sound hit. That's a good laugh and I'm literally giving it a 5 stars on presentation from that alone. You are bold, I'll give you that.
Controls feel good and character movements are alright actually. For something with platforming elements, it's important to nail those down and you've dunnit!
My main caveats:
As a mainly puzzle-focused game with platforming mechanics required, I think your design decisions may have some mishaps. In level 3 and 4, you've stated that the opposite slimes can jump off each other, which is a fine mechanic on its own, but it still requires precision that typical puzzle players may lack. Your level 4 solution is a very literal example of that, requiring mechanical timing and precision to solve a puzzle.
In other words, the players may know the solution of the puzzle, but be frustrated that they cannot execute it. This is an issue I've faced previously and am trying to design accordingly to avoid it now.
Overall, a pleasant surprise. Good job!
Thanks for playing! We've noticed that level 4 was much harder than we had anticipated, and in fact the only reason we found it so easy when playtesting ourselves was because we were unknowingly abusing a bug! (Slimes can air jump after they collide which made level 4 much more forgiving.) Next time we will definitely have other people playtesting to ensure puzzles are appropriate. Thank you for the feedback!
I cant stop laughing playing this game, fun & charming, I like the whole aesthetic you are going for too. Clever mechanic btw, jumping into each other for objects with different gravitational pull. The puzzles are hard, but fortunately with the sfx, you cant help but stay cheerful :D
Really interesting concept with incredible level design. Loved the Sound effects too.
A neat little puzzler. The only hint I really needed was the one for level 4, but otherwise I was able to figure it out. I think I solved level 6 wrong the first time, as I ended up doing a sort of wall jump to get the purple one in place, but i went back and solved it a bit more "intentionally." I will say that, as someone who's colorblind, I had a hard time figuring out what goals were for which ones other than them either being on the floor or ceiling (something that didn't work on the last level).
Overall, good game :D The mechanic is pretty common, but the puzzles are nice! Fantastic voice acting by the way!
Cool graphics and sounds! Had a laugh quite a few times with the SFX. Level design is good too!
oooh this menu is legit. I loled when i saw the purple face. very good level design. although i feel like the difficulty of level 3 was too much of a jump from level 2. although I guess you were exploring the idea in the limited time you had. Love how you can control the two characters at once. It kind of reminds me of a bug that we had in our game thaat I thought had some interesting implications and you explored it wonderfully here!
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