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Magnetic Rocks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #39 | 4.345 | 4.345 |
Overall | #102 | 4.080 | 4.080 |
Fun | #189 | 3.897 | 3.897 |
Presentation | #391 | 4.000 | 4.000 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You join and dicsonnect magnetic rocks.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This is the most creative game I've seen so far in the jam. The concept of this game is so brilliant! Also, the game is executed so well. Good tutorials, nice and smooth control, good graphics, well-made levels... I can only say that this game is just perfect! Really Really a nice work for 48 hours! 15 stars!
Thanks a lot for the kind words!
I really like what you did with this concept! It's simplistic, physics feels amazing, tons of creativity with the approach, and lots of polish :)
I did get a bit more frustrated as it went on, but in the form of a bite-sized jam game I think this went down really well! The frustration definitely hit the same note as putting small decals on Gundam models, so I'd say you did really well capturing the feeling of working with tweezers on something that loves to misstick hahah
Great job all around!
Haha, i expected lots of people to get frustrated with some aspects of the game. Happened to me while playtesting a lot too^^
Thanks for the comment!
Damn, this is really really cool. So many puzzles and possibilities with just a few simple rules.
Thanks :) i just wish i could have implemented more varied mechanics for the rocks and connections.
Really creative entry, enjoyed the physics a lot! Bravo!
Thanks a lot!
Great puzzler/ physics learning game! Nice presentation!
Thank you :)
This is like space chem but instead of building machines and writing codes, you use surgical precision to create the element yourself.
The control can be a little unforgiving sometime as the rocks joined together because of momentum. The pin is a lifesaver and I wished there were more pins sometime to help with the rocks flying around sticking to each other.
But this game is very satisfying and there are already so many clever level. My favourite moment is when I figured out how to connect the small rock to a large one without putting it in the middle of two rocks using another small rock. Not sure if that sentence make sense.
Feel free to come and rate our game too.
Thanks! I was also thinking of spacechem, I wanted the target molecules to be more similar to real world molecules, but didnt get to it.
The controls can be a bit fiddly, especially if people dont realize you can disconnect rocks by simply usnig the pin and slowly pulling them apart. If you always jank them apart, stuff will fly around everywhere.
Good job on figuring out the difficult part with the black/white pearls^^ it was one mechanic i did not explain, and it actually was a bug that i turned into a feature.
It feels like a strategic world of goo, awesome !
Thanks! I agree, it feels a lot like World of Goo
Congratulations! Awesome game :)
Thanks a lot!
This is really cool. A great use of physics. Did you code this or use the engine? The graphics, I know are intentionally messy to give it that genius-messiness but it's sometimes hard to tell the patterns when they get super complex.
Thanks! No, I used the unity engine. It has lots of physics components, but they still need to be configured so they behave exactly like intended.
About the patterns: I agree. One thing i had planned was to be able to click the target pattern, so it will zoom in, but there was no time left to do it.
Well, no time left for the game jam but there's not reason to not pursue it later.
I really love the idea and execution. The tutorial being drawn on the level really helped solidify the controls. I only have a very minor criticism; it would be nice to have the next level automatically load after completing the current level. Again, though, this has nothing to do with the idea and is mostly a quality of life change, so good work!
Thanks a lot! About the next level: good point. During development, i never bothered to implement the level systems feature of "you actaully need to pass this level to continue", and then I decided to make it a feature, letting players chose any level they want. So i kinda forgot ^^"
Haha yeah no worries! The time limit of Game Jam definitely contributes to small forgotten features like that!