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Sharing Lights's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #602 | 3.838 | 3.838 |
Originality | #1469 | 3.378 | 3.378 |
Overall | #1768 | 3.108 | 3.108 |
Fun | #3756 | 2.108 | 2.108 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Sharing Lights, units must come together to solve puzzles, using their torches. Some puzzles requier them to unite, some others to separate to better be rejoigned.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Awesome visuals with awesome lighting! The concept & gameplay mechanic seem solid, they could be fun too, I think the game just need a clearer instruction/tutorial to ease the player into it. I also think that the camera moves too slowly for my taste. Other than that, great work! :)
The art and sound are just amazing, but I didn't understand what I was supposed to do...
If you put a tutorial this game could be great!
I couldn't quite figure out what to do, but visually the game is fantastic! I found the movement system to be quite fun as well :)
Nice presentation! Control feel a bit clunky (lack of pathfinding and camera too slow) but great puzzle idea I like it!
The game's look is fantastic! It is a little hard to control though. Good job overall馃榿
Great presentation layer but the control feel so off and clunk, that with lack of proper pathfinding is resulting in a bit hard to play(if you also add limited visibility). I think going full keyboard or mouse would be a good idea. Once again great graphics I quite liked expression on those guys faces :) if you fix the controls issues that would be really cool game to play
Presentation is neat !
This game looks and sounds incredible. I was a real fan of the scared face. Got stuck fairly early on though and couldn't find how to get to the second person.
This game is beautiful but the funky controls (players getting stuck everywhere and occasionally falling off the plattform) and the slow movement of the camera are very annoying.
Impressive game, challenging puzzles. I think it would be a little more fun if you could find a way to consolidate the controls - if it were mouse only for example (perhaps you could click on something to ignite rather than pressing F could be a possibility). I also had one character fall into the void and appeared under the level - not sure what I did to make that happen, but the pathfinder was going crazy. Good job overall, really great for 48hours
Beautiful art and lighting, challenging but straightforward puzzles. My only gripe is that scrolling the camera is very slow, and could use the option to move it with arrow keys or something like that.
Wasn't clear that the totems are what control the mechanisms in the pyramid, the camera pan was woefully slow. But the visuals and music are awesome, love the expressions on the guys when they're in the dark.
Aside from some standard game jam jank, this is pretty neat. I just wish the controls were a bit more intuitive.
Got near the end of level two, but accidentally extinguished all nearby fire sources.
Very nice lightning and visuals! It took some time to figure out what to do, but I got past the first room after some time.
The controls screen is cropped, I can't figure out how to do anything but sacrifice my guy over and over again.
But at least the temple accepts my offering!