Nice job! This game has really cool and unique gameplay with the moving level pieces and had excellent puzzles. The style of the graphics was also fun and the music was good as well. Overall this was a great entry to the jam and I had fun playing! :)
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Slider - Jam Version's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #21 | 4.333 | 4.333 |
Fun | #22 | 4.290 | 4.290 |
Originality | #31 | 4.391 | 4.391 |
Presentation | #143 | 4.319 | 4.319 |
Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The map, the puzzles -- everything is connected and needs to be pieced together!
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Well come on, simple but good art, very good and unique mechanics, fun to play, good secrets and good puzzles! It's great to move the artifact and solve the puzzles! My only feedback is that it could make the commands and possibilities more intuitive as I was thinking at first that I had a button to deliver items and that it didn't work or something like that, but overall it's a very well done game!
Wow know this is incredible. Doesn't even seem like a 48hour jam game! Feels really polished and good to play, love the shaking when you move the tiles. I think this has potential to be one of the top 20 in the jam. Very well done with this!!
Great game!
Reminded me of minit in terms of style and writing, but reminded me of one of the final dungeons of Skyward Sword in terms of gameplay. What a wonderful combination!
Really don't have much to say constructively here. Would like to see it expanded upon and polished even more. Maybe it'd be better if you could click & drag the tiles, even multiple spots if there's space?
Loved it.
Really liked the noir vibe of this game compared to all the other vibrant-colored games I've been playing. Really fun puzzles to solve as well, great job!
I found the winner! This is by far my favorite game of this jam! I am very impressed! It was a DELIGHT to solve this game! I did find a bug where I got stuck inside the rocks and had to restart though.
Well done! Bravo!
Had some really good puzzles. The blocks sliding is really well done. Love the art also.
The overall presentation of this game is great
I really like this mechanic
I love the originality of the concept and the puzzles. Definitely at the top of my list!
Oh gosh.. That's amazing!
Don't want to give spoilers, but that thing on the middle of the game was brilliant!
Beautiful art, original gameplay, great puzzles, and a satisfying sense of complete when you get it.
That's one of the best ideas I saw on the jam. It's unfortunately the web version isn't working tho.
5/5
I really loved this game! Although I was stuck at 6 sliders after I met the ocean guy - I wanted to continue and spent about 10 minutes trying to figure it out. (I guess I also skipped the guy with the scan..)
My only complaint is that I got no sound, and you might want to consider starting near the top right corner, since I was sliding through all of the squares, confused, until I reached the 2nd slider.
Nontheless, this was a very fun, well put game!
Very well done!
Edit: I just realized my headphones were bugged so it wasn't a bug in your hand.
Haha try our game again the sound is great! We wanted players to start in the bottom left because it would force them to get used to moving the slider around until they got the second piece. Slider 6 was definitely the highest difficulty jump. There's two quests really available -- finishing the river and the QR -- any a lot of players ended up getting stuck here. Thanks for playing!
I don't think anyone else can think of such a unique main mechanic, and I think that really separates this game from many others. My only complaint is I would have liked the purpose of the game starting out to be made a little more clear to allow an easier onboarding for the player. Other than that, great game.
I would appreciate your rating/comments on my game as well, to see what we can improve. Thanks for making this.
This is my favorite game in the jam so far - easy 5s in every category, I'd give you 6s if I could.
Absolutely brilliant work. The main mechanic was implemented perfectly, the puzzles were super satisfying to solve, everything worked exactly like you expect it to, the music is great, the art is adorable - not to mention that the main mechanic is so creative!
Amazing job, really.
What an absolutely incredible game! Using the slider mechanic on the world map was incredibly fun and unique! I loved interacting with all of the different people (and fish!) in the individual sections, and bringing them together at the end felt super satisfying! Plus the greyscale pixel art was super charming! You guys really deserve more ratings! Awesome work!
Ended up softlocked at the very end with an impossible puzzle (according to a solver I used). Otherwise, fantastic game! Well paced and very polished. The QR code was awesome!
Thank you! We actually had a lot of issues with the final challenge. We tried placing the 8th tile in various spots, counting inversions, but it was all a massive head ache and we ended up (don't tell anyone) hardcoding the final puzzle in -- so in theory it should be solvable each time. I can definitely see a world where moving the tiles between cutscenes or doing something funky could cause an unintended inversion which is sad to hear. Or maybe the goal state you input was one swapped when it wasn't? Who knows! Thanks for playing tho, I'm glad to hear you liked the pacing and puzzles leading up to it!
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