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Soul and Body's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2079 | 2.974 | 2.974 |
Fun | #2126 | 2.795 | 2.795 |
Originality | #2149 | 3.103 | 3.103 |
Overall | #2161 | 2.957 | 2.957 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player's two states body and soul change in different levels .. each with its distinct abilities (Dash and Jump respectively) ..the states can split and join as the level dictates
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The Dash in this game is especially fun! I'm not a big fan of platformers, but this one did some interesting things such as that dash and state swapping. It was a little hard to tell what you could and couldn't stand on, such as the cloud and trees which to me look like they are part of the foreground so I would expect to be able to touch them. Otherwise, well done!
Great job on your first finished game!
I wonder if you even need to have levels with them individually, and with the diamonds? I feel like all of that was just building up to having red gates in the level and using q to switch, but I think you could've had those systems from the start and just built them up by level design.
I really liked having platforming challenges where I had to switch mid-air. It was fun and forced me to think about my jump before I committed. Would like to see further expansion on this by having some challenges where you have to pass through a red gate mid-jump and take advantage of that transformation.
But yeah, good job! I had fun with this.
The puzzle design and concept of mechanics between the ghost and the zombie were interesting, but I wasn't able to complete the later levels with the diamonds, the difficulty got a bit too steep. I also had some issues getting used to the control mapping. It was an interesting use of the concept, being able to swap between two different mechanics in specific locations. Good job!
Yeah we got caught up on time at the end and the final levels didn't get enough playtesting.. will make a fixed version after the jam
That's awesome!! Perhaps I'll sneak in and check out that fixed version, once it's up!
Huge thanks in advance
Nice art. I was not able to play all of it because I got stuck, but what I played was still enjoyable.
Thanks a lot .. very appreciated!
An interesting platforming concept, but the learning curve is a bit too steep in the beginning. By the second level, you're still figuring out that you can't use clouds and mushrooms as platforms, and by the fourth you're expected to fluidly switch between modes midjump to avoid spikes and progress. If the levels were a bit more forgiving in the beginning, it would be easier for the player to get into the game.
We appreciate your opinion.. Thank You!
A challenging and interesting platformer, the choice of visuals was a good call, and overall it feels pretty cohesive. The lag on switching is what really gets me, I think if you can figure that out and work on the level design a bit more you could have a pretty fun platformer on your hands. All in all nice work!
Actually the switch is instant ability wise but the sprite lags behind and we are yet to know the problem
And the last levels didn't get enough playtesting time as we ran short
This is a fun concept and I enjoyed my time with it. It's a bit hard for me though. I think there is a minor bug that makes the character switching not immediate which would make it feel a little nicer. Overall nice platforming and well done!
The switch is actually instant ability wise but lags behind in the visual side.
You can use Q to switch instantly
Cool and challenging platformer! I like the idea of switching characters to change between abilities, also the art style of the used assets is really nice. Good job!
Nice! The art was pretty. The switching felt a bit laggy to me, which made it hard to get past the first few levels, and I had some issues with clipping into environments (although I'm not innocent of that in my game either). All in all a fantastic effort for your first ever game / game jam. Keep it up and you'll only keep improving.
nice idea, though the controls are a little finicky. if no direction is being held, you always dash left which killed me quite a few times. the sprite takes a minute to switch in the level with the diamonds. its a really nice concept though and the levels were definitely interesting, if a little difficult. with more polish, this could be really fun! Good Job!
that was challenging, the clouds and mushrooms not being actually platforms really caught me off. but the main mechanic is cool none the less, even with the gems being a bit slow to change you
That was a challenging and fun game :O The only thing that bugs me is when touching a diamond our character do not swap instantly and you have to move to get it working :/
Other than that maybe tweaking some levels and adding diffrent hazards can make the game more interesting to play.
Overall it was fun nice job :D
Nice mechanic, that you change body and abilities. However, I had some trouble when switching, since it was not instant. I got stuck on the level where you have to ghost jump to become a soulless body and need to dash.
It was pretty hard to understand what you could walk on, and I often tried to jump on trees and clouds.
I believe with some tweaking this could be a pretty enjoyable game. Nice work.
very nice game!
Thank you!
A bit clunky but overall a unique idea. could use some more polish though
Will polish a bit and add some levels after the jam
Thank you for your time!
I like the artstyle of the game! The concept is also interesting
There was a bug I encountered, the diamond didn't seem to switch states instantly
The dash direction seems to be defaulted to the left, I can't dash right unless I also hold the right key, I think the player's dash direction should be determined by the direction the player is facing
yeah we plan on fixing these bugs post-jam
Thank you for the feedback :)
Really good job ! I didn't make it through the end, but i enjoyed the experience. Characters with differents abilities and the possibility to switch between them is a quite good idea.
I encountered some bugs though, were i was stuck in the air.
However, a nice game !
Thanks for the feedback.
Confusing!
Please explain so we can dodge this in future times..
nice use of the pre-existing art and cool character swapping mechanic. I had trouble with the movement/dashing being glitchy and at one point was sent flying repeatedly into the sky or i was flying horizontally across the level.
Sorry for that, we got out of time and didn't playtest the game enough for all of it's bugs.
Good game overall and well made for 48 hour jam! the controls are a bit weird for me making the jump button the space bar and not W.
Should have added both. Thx for the insight