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A jam submission

The Crew of the BeetleView game page

A fast-paced physics-based exploration of the creative use of the wrong inputs to drive a spaceship
Submitted by Rustywolf — 33 minutes, 31 seconds before the deadline
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The Crew of the Beetle's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#594.2934.293
Overall#1464.0164.016
Fun#3123.7563.756
Presentation#3914.0004.000

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
By joining the controls of the ship and the ship parts together you are able to navigate through the level and reach the exit

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 23 · Previous page · First page
Submitted

A very cool implementation of the theme. It reminds me a lot of "bad piggies" where you'd build a vehicle and then control each of its attributes to pilot it to the end of the level. 

Lots of polish and I like the art style. 

I would suggest making the ship move faster, it felt a little sluggish. Other than that, great job! 

Submitted (1 edit)

Very well made game with a lot of polish and surprisingly many levels. It reminded me of Scrap Mechanic :)
I really like the minimalistic art style. It is coherent and the sound/music enchance it well

Nothing negative to say about it. I would have never guessed that this was done in just 48h. Great job!

Submitted

The game is fun, the mechanic is interesting and the level design is good. A great game.

Submitted

A ship can drift! This game feels like it was made for full release not just for the jam, amazing work!

Fun game, but has a large difficulty spike when shooting thru tiny gaps

Submitted

Super fun and polished game! I really liked how you could link different circuits to different controls and I encountered no bugs! I can definitely see this getting in the top 100, nice job on delivering a fun and polished experience!

Submitted

Feels pretty polished, well executed idea.

Submitted(+1)

I absolutely love your game!! The only bit I had trouble with was not realizing the dial was different from the buttons right away.  Fantastic idea, great colors, and the music never got old. Played to the end!

Submitted

Very original idea and the sfx and vfx was great, only the controls were a bit janky... Except for that... great game!

Submitted

This game is AWESOME! The only things  i would suggest is some more polish on the control combinations, it seemed like sometimes things wouldn't work as expected. And I think adding the ability to change the controls mid course without resetting would go a long ways into giving the players agency to solve the puzzles

Submitted

Pretty fun! I like the art style and concept. I think the kill walls in such tight quarters may have been a mistake, though. It quickly leads to a state where the optimal strategy is just to go as slow as possible, which can quickly get tedious - especially if you get kinda far and then have to do it all again. Maybe if the levels were a lot wider they would have worked better!

Submitted

This is great totally fun and interesting! 

Submitted

Good game. The physics are great and the movement of the ship feels great. I thought that the rotation wheel felt a bit fiddly but that maybe was intentianol. The idea with wiring the control yourself is very cool. If it was evolved and had more to choose from it could become a puzzle game. You could also make so that you can rewire the controls while it plays needing you to franticly rewire and control at the same time. Like first wiring something to the motor and then the turret. Overall great game!

Submitted

Fascinating! I always wanted to control spaceship like this haha. really fun and interesting game!

Submitted

Really cool game, love the variety of gamelpa. And the fact that we can choose which command for which action is nice, we have a real feeling of freedom to play as we want.

Well done ! :)

Submitted(+1)

I like this a lot. The node graph approach to linking controls to their mechanical components is quite rewarding when you get it right. However, I think it would be best if there was more ways to approach a given level and it would make more sense in terms of gameplay to perhaps give the player a reason to actually try some different and unusual combinations. Good work!

Developer

Definitely agree with you on that, but wasnt able to come up with a way to achieve that effectively given the scope of the game.

Submitted(+1)

Very interesting and creative controls; it seems like something that would be in last year's jam. Though I feel like this idea could be explored further. I don't know what I would do, but I think the game could benefit from more variety; maybe more types of controls, more stuff in the environment? Maybe there was more stuff later on in the game that I don't know about, because sadly I was unable to master the controls and got stuck at the part with the stuff that kills you.


Other than that, this game has some pretty solid pixel art and music. Good job!

Developer(+1)

Haha yeah the 48 limit really put a hamper on what I could actually add into the game. Thanks for playing!

Submitted(+1)

Oh yeah, me too. 

Also another thing I forgot to say in my comment is that it would be nice to be able to preview the level before setting your controls. I found it kind of trial and error-y because I couldn't really think about how I should wire the controls until starting the level.

Viewing comments 20 to 1 of 23 · Previous page · First page