This was an interesting take on the theme. I found the enemies to be a bit frustrating, however, because you couldn't move through them. I had to retry the first level about eight times, for example, because I wasn't able to jump up to the next step while an enemy was blocking the ledge. Outside of that, though, the game felt pretty well balanced. Tough but fair, I'd say. Nice work!
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Moles Totalis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1309 | 3.444 | 3.444 |
Overall | #2025 | 3.009 | 3.009 |
Fun | #2162 | 2.778 | 2.778 |
Presentation | #2457 | 2.806 | 2.806 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each level a certain stat(damage applied, shots fired, jumps made) limit which is being counted by combining together their values of each character on the map
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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