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Moles Totalis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1309 | 3.444 | 3.444 |
Overall | #2025 | 3.009 | 3.009 |
Fun | #2162 | 2.778 | 2.778 |
Presentation | #2457 | 2.806 | 2.806 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each level a certain stat(damage applied, shots fired, jumps made) limit which is being counted by combining together their values of each character on the map
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Neat little jam game. The controls are a bit wanky and you do not really have the ability to dodge the damage from the enemies, but other than that it's absolutely fine.
very interesting concept, forcing the player to actions that are normally encouraged, like jumping and hitting enemies. Fighting enemies seemed a bit unfair, you're gonna get hit no matter what, and the camera should be a bit smoother, but the controls are nice and the sound fx make the movement really satisfying. Good job!
Great game! I love the music, art and sfx. The tight controls are very good too, you have to tell me how you did them. I fail to see how the game fits the theme however...
Thanks, the game fits the theme by joining together, for example, all the damage done on the map.
great take on the theme!
This game is so of magic! I selected level 9 directly and then beat 9 and 10 so the game ended.
I ignore all the enemies and use my bullet to destroy others' bullet, to find the door as quick as possible.
I was a hero.
Well that's an interesting comment, thanks for playing my game!
Good concept and art. The game seems to be very difficult in my opinion, and the total damage applies basically removes my ability to kill enemies al together, because you take so much damage because there are so many enemies, I can't get past the 2nd level
Thanks for your feedback!
Well done for completing your first game! That's an achievement in itself, whatever flaws it may have.
I liked that you can stand on enemies' heads like platforms, and that they can do that to you. There's a whole other game to be explored there I think.
Thank you, standing stuff is cool but i think i shouldn't have made the enemies collide with each other
Nice game ! I just think the key binding is not very practical. but I still enjoyed it :D
Thanks, didn't think that this could be a problem
Hey, fun game, I liked the fast flow almost like a speedrun, although the enemies are super responsive and the bullets are too fast and its hard to dodge. so I died a lot but everything is so fast so its ok even if you restart. I think adding some directions can help to give general idea of where to move to finish the level.
Thanks, I noticed it too when I replayed my game that I dont know where to go in order to finish the level
cool but a bit hard (also i read the name as moles toenails so that was weird)
Thanks, I really should've made it easier. And I couldn't come up with a proper name so I just used "Total amount of" in latin
The enemies' damage being linked to the player's is a pretty interesting mechanic, and the game seems pretty polished in terms of gameplay and presentation. Overall not bad!
Thanks a lot but i myself dont think it is polished in terms of gameplay and presentation lol
Nice game! I really like the UI, I think it explains what the game is about very well :)! Another thing I enjoyed is jumping on the enemies :D.
I think the player shooting is something that could be explored better, since it's discouraged to take shots in most of the levels. Sometimes there were a bit too many enemies for my taste, but the level resets very fast, so it's easy to jump right back in :).
Well done, especially considering this is your first game (at least on Itch.io)!
Thanks a lot, it really is my first "finished" game if i can call it that
This is a very novel concept for the theme although I think it would've been better suited for a different kind of game. With this much enemies and this much speed in the game, limiting the player's resources can be frustrating at times. Doubly so when the enemies themselves can add to the amount of limited resources already imposed on you
I think this definitely would've been better suited for a slow paced or even turn based puzzle game where you had time to contemplate how your resources would've been used up.
Thanks a lot!
It's a pretty original concept regarding this theme, good job! The game was quite easy to understand, however, it could be chaotic at times.
Thanks for feedback. Putting a lot of enemies was the only way i could think of to make game harder because all the levels were created in the last 6 hours lol
Very unique idea and definitely a novel concept when thinking about things like health/jumps etc being joined together with that of your enemies. Makes you think differently. Also pretty difficult! Would you say the strategy at least for the shots/health one is really you shouldn't be shooting at all? Seem like the enemies have too much health to really fight against them and instead it's better to avoid them. Very cool idea though and well done!
Thanks! Yes, I understand that player's weapon is pretty much useless in this game but unfortunately I didn't have time to think of a better idea how to use it.
nice idea, solid mechanics,good execution
Thanks!
Nice innovative use of joined together beyond the obvious physical links. Challenging.
Thanks for your feedback!
Great AI, unique idea, fun to play. Bonus points for efficient use of time and creating so much content. Good job.
Appreciate your feedback!
This game has creativity-driven gameplay and requires thinking before do. love it <3
Thanks for playing my game, Cloudhee!
Really cool game! I like the damage applied limit especially, it makes the game into almost a pacifist shooter and I love that. I especially love that you have to minimize enemies shooting each other in that mode as well. Nice work!
Thanks for your feedback, Jimmy!