The pixel art in this game is really great!
Play game
THE FALL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #67 | 4.468 | 4.468 |
Overall | #279 | 3.872 | 3.872 |
Originality | #648 | 3.745 | 3.745 |
Fun | #835 | 3.404 | 3.404 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When you start you cannot jump, after some walking you get a jump power up that you can set to one of three keys, right left or space, and like so with the dash, the controls are joined together
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
This is a really pretty game and an interesting keybind mechanic! Enjoyed it a lot!
Awesome game overall! The presentation is really good, and the idea was interesting. Good luck with the game!
Great art style, very interesting concept! Found it a bit frustrating as picking the wrong keybindings can lead to effectively a softlock.
Solid entry though
Amazing art style, music, and atmosphere! Had a little trouble with controls (same as other people mentioned before), still it was a fun experience, great work!
❄ Very fun game, the concept of joining actions under chosen keybinds was interesting and added a unique challenge to the platforming which feels great other than it being a little confusing when a dash/vs jump would happen, I would have liked a few more choices for buttons however, perhaps balanced with more unique actions?
The visuals and music create a really cozy warm atmosphere.
One thing I really didn't enjoy was the slowdown on death, it really made it feel unnecessarily punishing, perhaps keeping the slowdown but ending it on the player respawns would solve this feeling?
Bonus Points : fox ;3, where they arm?
Beautiful aesthetic and cute main character! I didn't really understand the control scheme. Right in the beginning, I chose space for jump and forced to choose space for dash. I thought my character would jump then dash, or do both at the same time but he seems to only do one or the other?
Great looking game and the concept is interesting, I ended up creating controls that you would never see in another platformer. Good stuff.
The bindings are a little too rigid. And I had some color blind issues I think.
Other than that, the game was really beautiful to play. Congratulations on the submission!
Enjoyed it! Thank you!
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