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A jam submission

apart of meView game page

The alarm sounds and an unsuspecting duo finds themselves working together
Submitted by TyrantNomad (@TyrantNomad) — 8 seconds before the deadline
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apart of me's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#6673.7333.733
Presentation#10993.5113.511
Overall#12613.3193.319
Fun#23182.7112.711

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Multiple twists justify the theme

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 21 · Previous page · First page

Super trippy and weird but in a good way. The slow and dragging movement made it hard to enjoy it, unfortunately.

Developer

thanks for the straight feedback - I must agree

If you don't mind can I ask how the mechanics with the guy's body parts supposed to work? It seemed really interesting, but he was always just blown to pieces by the black cube thing and then I couldn't do anything.

Developer (1 edit)

If I had time, the way the game would work is as follows:
- There would be multiple humans throughout the facility

- You could attach/remove parts to yourself (the black thing)

From that you can do a lot of things, ie the "IOU A HUMAN SCANNER" sign was a room where a scanner would check if you had a living human head and living human legs (body parts attached to you come back to life, as seen with the legs). Then you can do weapons, different legs, just stacking up more body parts so you get different reaches and so forth.

But yeah, the game's supposed to be you playing as the black thing - the human is just an intro and teaching the controls.


EDIT:

In this version, the way it's supposed to go is the human gets blown to bits, you become the black thing and climb on the legs.

From that, you use your tentacle to drag the dead human's torso with the hand, or just drag the hand, to activate the hand scanners and get to the "ending".

Submitted

The movement speed was way too low for my taste. I accidentally threw my hand across the room and I was too lazy to go get it!

Developer(+1)

I don't blame you - unfortunately I did it in a way where speeding it up without breaking it would take about an hour maybe, so I didn't have time to improve it at the end.

Submitted

I replayed again today, and I saw the ending. It was very funny!

Developer

Glad you had fun!

Submitted(+1)

Strange concept, but why not ! Really short, but hey, it's a 24h jam ^^. The introduction is LEGENDARY x) !

Submitted(+1)

Super cool art style and pretty fun game overall. Just wish that the movement speed was a bit quicker but otherwise very cool

Submitted

Awesome Idea, as already mentioned, movementspeed is painfully slow, sometimes the legs are a bit broken but nothing I could easily oversee. As a Coder, I am extremely interested in how you did the procedural-ish or physics based animation. I can see from one of your answers that it is "extremely awful" - a sentence every developer/coder has said at least once in their life :D

Developer

There's very little programming involved with the 'animations', just clever usage of engine features - the only relevant script for the lines is a bezier curve script.

The legs are line renderers with the points positioned in such a way that they properly flex when different points attached to the body or feet move relative to one another.

The large tentacle is also a line renderer, the  points are initially positioned within a rectangle (ie offset within a parent object) - I can then rotate and scale this parent object to get the 'animations' of the tentacle reaching out.

The human body's slinky-like behaviour is somewhat programmed however, it changes the relative angle of each joint when you move left and right.


The mess I mentioned is how the feet move - they try to move a set distance from the center of the body, but they stop if they reach a low velocity. The body then catches up to a different position depending on which foot is moving (so if you're moving right, while the right foot moves the body won't move, then it catches up, then left foot moves). This is the extremely dumb part, as doing it relative to the body that's also trying to move relative to the feet is what caused all the trouble. Had I used one foot's distance to the other, it would have been much easier.

Submitted

The walking speed is so painfully slow... I think this kills the vibe quite a bit. Anyway, the game itself is great! Really short but you get the point across and serves as a demo for what could be developed into a really cool project. Since I am a composer/sound designer myself I am really missing the sound on this one. But overall, great presentation! 

Developer

I did the walking logic in an extremely awful way that makes tweaking the speed an absurdly cumbersome process unfortunately - it pains me as well but fixing it would require time I no longer had - same for sounds, I was about 2h away from having sounds (you can see that I already had some objects set up for it ex dripping water) but alas I bit way more than I could chew in this one :P

cheers, thanks for playing and for the straight feedback

Submitted (1 edit)

Wanted to click on this one as soon as I saw the cover image. I love the overall art style.  Cool concept, and nice execution. Walking was a little buggy, but its to be expected in a jam. Nice job!


Would love it if you checked out our game as well :D

Developer(+1)

I've checked it out & rated - just haven't been leaving comments unless I have something very relevant to say as I'm a bit tired; but all commenters are getting ratebacks

Submitted

Cool game! Funny animations and a nice twist. Theres a few small bugs but, hey, it's a game jam. Nice work!

Submitted

I liked the gameplay with spike head, nice job

Submitted

I liked this! The walking speed was a bit slow but I would love to see more of the storyline you're hinting at there :)

Interesting idea and looks really good, it was a little buggy for me and the movement was pretty slow but overall really impressive for the time we had :)

Very goofy. Takes about 2 minutes to play. Great mustache graphics.

Developer

it's unfortunate that I didn't have time to make the movable mouth and eyebrows to go with it

Submitted

A very funny story and I enjoyed playing it although the movement is slow the story is short so I do not consider it a problem, something that I really liked is the artistic style,  good work :D

Submitted

The art style and twist were both great! However, the movement was too slow for me and I found the hand to be a bit buggy (graphically).

Developer

it's a lot buggy (everythingly)

Submitted

Presentation and art is very clean, I think the gameplay is too slow for me 

Developer(+2)

oh sup pole dude

yeah, partway through the time I noticed I wouldn't finish implementing the gameplay by the end of the jam, so I switched and just made sure it was cohesive and somewhat pleasing visually - resulting in... some funny bits and an extremely slow & unrefined movement

Submitted

Really great concept! I'd love to see it expanded upon. Movement is quite slow though.

Developer(+1)

even I can't stand how slow it is honestly bahahhahahaah

Submitted

Super intriguing and I absolutely love the look of it! I just wish it was longer.  I hope you stick with it!

Submitted

I really love the vibe of this! It reminds me of a lot of really funky pc games I played in the late 90s! My head got stuck a lot

Developer

You can duck to avoid the head collision; did you get to the twist?

Submitted

Unfortunately not... 



yet

Developer (1 edit)

My dude the game takes like 2-4 minutes to complete, no need to sugarcoat it if you dropped it  lol - my game's kind of a mess right now

Viewing comments 20 to 1 of 21 · Previous page · First page