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GOAT BOSS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #662 | 4.000 | 4.000 |
Overall | #1063 | 3.603 | 3.603 |
Enjoyment | #1137 | 3.397 | 3.397 |
Creativity | #1991 | 3.413 | 3.413 |
Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Play as the GOAT Boss of Stab Several Skeletons and defeat the Hero!
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very fun game 13 high score L + ratio cope seethe mald in that order. Solid animations, gameplay loop was engaging and fun, art was beautiful music was good too.
Chat - " goaet" "you are the goat boss"
Fun little game. Wish both the goat and stabber had a second move.
The hero has little to no tell as far as I know, but gameplay is fun!
The hero crouches before they jump, until they are "enraged" at which point you need to jump out of the way as they attack you.
Oh man, I have poor eyesight, now that you mention it, I see it!
It is very subtle, and you are right that there is no telegraph after he becomes “enraged”
Found the game quite tricky but had a blast - the idea is both hilarious and good fun! Nice entry and thanks for having me on the stream - was good fun!
Neat little game. I dunno but i found it quite hard to kill the Stabber. The Presentation overall was really good. And it had a goat.
The goat art is cool. I do kind of wish there was more feed back on hitting the Hero, like maybe shake the goat sprite to show more impact, or stun the hero for like 0.1s. The jump with the w key seems cool, but you can't move when you use it, so you usually miss. I feel like its really easy to get hit and really hard to hit the hero.
It's true, jumping "Up" is more of a dodge, but could do with more utility, perhaps for the "enraged" phase. I considered a stun, but wanted to make sure it was properly a "trade" when you both get hit so you couldn't just stun-lock the hero to death; but some particles or something else to indicate a hit is a good idea!
Very unique indeed hehe, I really like the controls and the jumping mechanics, it feels satisfying to stomp them. Good job!
I had a lot of fun playing this. Despite the simple mechanics, the combat was challenging and satisfying. I found myself having to observe the AI to figure out how to get better at it, almost like in a Souls game.
i like it, i have in mind the same concept... kill the player xD
Simple professionally made game :) Pretty difficult tho
I needed a few tries to stop getting destroyed by the Skeleton Stabber, but when I did.....I beat him two to three times, like a REAL EVIL BOSS!
Duuude I swear every time Gabriel does something wacky it's awesome. This is my favourite game since allocate I just wish I could skip the cutscene because I'm going for the world record on this one
Thanks so much for saying so! I’m looking forward to the latest game from Rogapol too!
I use a Debug key to skip cutscenes, perhaps I should leave it enabled as a secret input
Amazing and super cute! The sound effects and screen shake give really good audiovisual feedback that gives a real oomph to all the jumping around going on.
Absolutely love the idea. I consider it sort of a combat take on a rage game, where it feels like it wants you to understand the general combo/frame-based way to deal damage without taking any similar to a fighting game.
It might be possible to beat the “hero” without taking damage, but it might depend on his attack pattern; there is a random timing chosen between the minimum and maximum time he will wait before attacking, and it might not be possible to avoid getting hit. Its certainly something I would have liked to improve if I had more time to polish the AI!
Very fun and impressively polished!
Pretty cool!
Fun! The goat is hard to control, I wish he had another attack or something.
Thanks for the suggestion, I was thinking about adding more attacks, but didn’t have time. Maybe in a post-jam version!
Nice look at the theme. Really nice graphics! Well done!
Super polished game! Loved the music, loved the style! The bouncing was super fun too~ Hilarious game!
very creative, congratulations. I thought it was a lot of fun to play.