Nice looking game. Simple and enjoyable.
Play game
EB-87's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #122 | 4.102 | 4.102 |
Overall | #318 | 3.999 | 3.999 |
Presentation | #547 | 4.082 | 4.082 |
Creativity | #872 | 3.813 | 3.813 |
Ranked from 304 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of shooting at enemies, your gun shoots at you
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Very fun game, I love how the "reversal" is simple yet it produces a really addictive core gameplay loop. I also dig the vaporwave aesthetic!
Surprisingly fun to play and really great juice. The art style was kind of random but had a cool aesthetic and you did a really good job on the music.
Glad to hear you enjoyed the game :)
This art style indeed feels random when you first look at it. It's an art style called 'vaporwave', where it combines 2d and 3d graphics to induce a surreal feeling into you. Adding onto the color it also feels kind of dream-like. If you like this aesthetic you can search for more online :D
Thank you for the compliment on the music too! I'm sure our composer would be very much over the moon hearing your compliment on it :)
Interesting idea, feels really nice to play and has a great retro aesthetic!
{Default compliment part}
Good quality for 48h, menu, music vfx etc, nice work. But i have to say about some future trubles (if you will expand project later).
There are things that feel easier to avoid, so player will try get only them like bullet size have more profit cuz they have bigger collider, so enemys more offen touch it, and you still dont need much skill to avoid it. Opposite of this - bullet speed, now you cant be too close from gun, cuz your speed not enoght to evade.
May be you should add score multiplicator for each debuff, that will be falling if player keep getting debuffs with same type. May be with debuffs, give a little player buffs, so player will think "i dont want take this gun perk, but this powerup will outweigh the disadvantage".
*Random gameplay opinion*. Anyway, GL mate.
[Obligatory thank you for feedback]
You have brought up some pretty good points. In terms of game design, I'm uncertain as well whether this game would scale well. I think each upgrade will have parts when they are better than others. Off the top of my head:
- attack speed is good for late game to clear more enemies, but makes the bullet harder to dodge
- ricochet is good for early game as it helps clear those stranded fast enemies, but dodging bullets becomes a nightmare later
I think the upgrades work well for the game's current stage, but probably falls flat quickly. Perhaps having different levels with different enemies is the way to go, we don't want each session to take too long. The buff/debuff idea is interesting, reminds me of Shotgun King. That might be worth considering since the player doesn't scale in any way.
Currently we don't have any plans to continue this project, but it's nice to get opinions on game design. Sometimes I forget that this jam is hosted by a game design channel lol.
Cheers!
Interesting fun idea, I also love the art style, I have a sweet spot for vaporware. Nicely done
Thanks for the comment! Yeah, during our brainstorming session, we had a lot of ideas that we would like to pursue, but I am glad we ended up with this one as a lot of our ideas turns out to be very common as well in this game jam. The team was very passionate with this idea and we went what felt right for us. I am glad you really like it!
Fun concept, feels nice to bait the turret into shooting the enemies. A bit frustrating to shows and upgrade and then get immediately fired at without time to move though
Really great idea ! i really love the fact that some upgrades that would be a good one in a normal situation becomes deadly like the "bounces of the wall"
I really liked the game !
Level of polish infinite! Super fun! For real! :D
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