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Squared Away's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #692 | 3.611 | 3.611 |
Presentation | #1021 | 3.792 | 3.792 |
Overall | #1113 | 3.583 | 3.583 |
Creativity | #2191 | 3.347 | 3.347 |
Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In usual puzzle platformers, the character gets full freedom of where to go, because the player controls the character. However, here the role of the player is reversed from controlling the character, to the enviornment.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Really fun game, very simple and accesible controls. The gameplay is fun and challenging at the same time. Had a great time playing it!
That ball is super bouncy! The physics were perfectly set to be challenging and frustrating at the same time, but in the end it felt so good to finally win. solid entry
This game reminds me of a game called "Stuck Between a Clock and a Hard Space" and that is a good thing. I liked the idea where you needed to move the level around to get the ball out and the idea can be easily expanded upon!!
haha yeah I see the similarities. W stream
Fun game, felt great to play and the ball had the perfect amount of bounce to not be annoying, I personally quite liked the difficulty of the levels which felt challenging yet enjoyable. Nice entry, enjoyed playing :)
Nice concept !
Unity physics are hard to get it down, good job for that.
The game lack a bit of feedback for succeeding and failling.
Cool idea, but due to the difficulty of controlling the ball the levels got really hard really fast. Level 3 in particular was super tough, and the only reason I got past it was because of a bug which made it so I didn't die when hitting a spike.
Sorry to hear that you had problems with it, level 3 was meant as an introduction to rotating the box so that gravity would smoothly change around corners. It also doesn't seem like I can replicate the bug, I'll keep trying though.
Cool concept, though the ball seems a bit difficult to control. the music is jamming
Really great idea! Although there some things that can be better:
Definitely worth working more on this game I think, good job!
This game is really finished, really hope you add more level, at lvl it become brilliant. Very nice and clever game !
I have seen this idea a lot but this is the best version i have played yet in this jam. Great job!
Cool game! I found it tough but fun, the ball is very bouncy :)
Definitely one of the best versions of this take I've see so far.
Hope to see mark talk about it :)
Hands down to level designs, it brings out all of the possibilities of the game. Gravity is kinda confusing but it made the game more interesting! Great job!
Very Polished and preatty and I really like the difficulty!
Cool game!
I like it! The use of bouncing ball in player-controlled environment is such a smart yet simple idea.
Controlling the level, not the character is a cool idea! It requires the ability of both planning and precise control. I really enjoyed it!
Beautiful, simple, fun, addicting! The gameplay is delightful and perfectly fits the theme - surprising how much depth you got out of extremely simple movement and physics, especially with each level's new mechanics. These swinging gates are kicking my butt haha
Really solid idea and super fun!
Wonderful game! I loved the visuals, and the mechanic is fantastic! It can be little hard sometimes though.
Interesting idea. The physics feel kinda weird and inconsistent or maybe I just don't understand how the ball is supposed to move but it can feel a bit random and frustrating at times. Clean presentation. Good job on your submission.