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A jam submission

Don't Invade Our Space!View game page

A hero (or villian?) invaded the last home of the plants! How will this end?!
Submitted by sohwathismelvin, XELiNiUM, ascendingfates — 1 hour, 36 minutes before the deadline
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Don't Invade Our Space!'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#3034.2834.283
Overall#7013.7673.767
Creativity#11553.6893.689
Enjoyment#12913.3303.330

Ranked from 106 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The theme served as an inspiration for the flow of gameplay. At first, it plays like an ordinary platformer game with metroidvania elements of movement controls and collecting upgrades to make life easier. However, the twist surprises the player at the end that the very robot they've been playing as and using to get upgrades and get stronger, will be the final boss fight for this short game, and then you, the player, will be fighting what you've built using the boss of the game.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 76 · Previous page · First page
Submitted(+1)

I liked it. A bit of a challenge, but a nice one. The level design was cool, the 'enemy' variety was also pretty nice.

At first I noticed that the enemies didn't drop anything, and that there was nothing stopping me from just running past the enemies without fighting them. Then I realized that that actually makes a lot of sense, progressing without fighting.

Excellent work!

Submitted(+1)

bro aliens are so cute! I feel bad for them lol
the key bindings are a bit difficult for me, but I enjoyed the game anyway!
interesting twist :)

Submitted(+1)

Really cool idea of building up the thing you were going to have to fight at the end! The controls were a bit rough for me as j and k aren't very natural to use, binding the mouse buttons as an alternate button would be a good way to keep both options open. The art was really neat, I especially liked all of the different aliens you put in too.

Submitted(+1)

gahleeee this was a HUGE game for 48 hours really nice job, I enjoyed the platforming and level design, for some reason "R" didn't work for me for attacking I had to use "K" which was pretty rough, really fun though!

Developer(+1)

helloo you are not suppose to use R its suppose to be J!

Submitted

oh dangit! Maybe I misread the tutorial popup! lo

Developer

think is my fault! R suppose to be for gamepad opps

Submitted(+1)

A solid game, really nice to play through. Well thought out.

Submitted(+1)

Incredibly polished! Enjoyed the two routes and the twist. Great sound design!

Submitted(+1)

I liked the sudden twist of needing to fight the player you just played as. therefore making all your upgrades go against you (including the increased health which I initially thought was an accessibility feature).

Submitted(+1)

This is very polished, great job! Even the small touches, like taking advantage of stereo sound, is very noticable. I quite enjoyed it

Submitted(+1)

the idea is nice and the art is amazing!

the platforming also feels nice!

and also my game isn't getting many views, can you try it and give me some feedback ?

Submitted(+1)

Very nice work here! I love the vibes you've got going on, and the core premise is a very fun take on the theme. Controls could use a tiny bit of tweaking, and I might just be bad, but the spore enemy seemed really difficult to counter. Had a lot of fun!

(+1)

Great presentation and I loved the tone of the narrator / tips text. I found the character to be too "heavy" and the controls quite frustrating though. Also don't 100% understand how this is a reversed roles :)

Looking at other comments, there's a twist! I didn't get there tho, as I found the controls a little too difficult to navigate.

Submitted(+1)

(I got spoiled to the twist a little bit before playing the game, but not enough where it didn't still surprise me)

Awesome concept that makes the game significantly more interesting on replay! Realizing that the power-ups made the late game harder was The controls felt pretty wonky, but that's cuz I'm personally not used to using the K and Shift keys while using WASD (I'd have done something like Arrow Keys, Z, X, C). The jump also felt a little awkward, but I eventually got used to it.

These are only minor nitpicks though tbf! This is a stellar platformer with an incredible twist ^^

Submitted(+1)

The "twist" is nice. I liked the artwork and atmosphere. Controls and overall flow of the game would need a little bit more work.

Submitted(+1)

Cool idea! The game is fun, but the controls feel kinda janky. The enemies are really well designed.  Well done!

Submitted(+1)

Oh cool, a twist ending -- was gonna ask why taking upgrades was at my own risk, but yeah, I see why. Honestly the twist is what makes the game interesting -- I just barely managed to fend off the invader even with taking both upgrades, getting by with just a sliver of health.

Submitted(+1)

At first I was confused how it tied into the theme, but then it all made sense. Super cool idea and execution!

Submitted(+1)

This is cool! The visuals look great and I love how the combat while in the air freezes me, gives me a sense of impact. I feel like the camera moves a little too much, maybe it would look a bit smoother if it was anchored somewhere and the player moves around the scene

Submitted(+1)

sweet game, very beautiful, like it alot !

(+1)

The twist at the end was so great! The art was super amazing too!! I wish the gameplay felt a little more smooth tho

Submitted(+1)

Interesting twist! I was a little disappointed that to get a different ending, I needed to replay the whole game. Also, I don't know if it was intentional, but I found that a better strategy was just avoiding enemies and ignoring them. I found it a little strange that they said I had killed a lot of them because of that :D

Viewing comments 20 to 1 of 76 · Previous page · First page