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Super NPC Guy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3322 | 2.955 | 2.955 |
Overall | #4222 | 2.447 | 2.447 |
Enjoyment | #4249 | 2.250 | 2.250 |
Presentation | #4960 | 2.136 | 2.136 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as an NPC, who gives quests to the players.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Love their little comments, it really felt like the kind of thing MMO players would say. Great job on your 2nd ever unity game!
Really simple and soothing. I could have kept going. Good job!
Really simple implementation. Straight forward :D understood what I had to do and love your simple art style!
Nice work, especially considering it's only your second unity game ever. Would like to see a bit more background-info on the characters to get them the best quest.
Love the concept! Really like that you get to see what happens to the adventurer once you assign them the quest. :)
at first I was constantly losing, and then I didn’t even understand why I started to win, good game
Good job on finishing the game! Some of the heroes look pretty neat :)
Pretty simple, but the idea is really nice. I think this could be awesome if it was fleshed out a bit more - if certain adventurers were better suited to certain quests, or if there was more quest variety for instance.
Congratulations on finishing a game for the jam, and as only your second game too! I'd appreciate it if you check out my game too if you have a minute!
Cool use of the theme, I really felt like a quest giving NPC! it would have been interesting to see the adventurers have special traits like "scared of slimes" or "loves to fight dragons" to add a little more to the gameplay. solid entry
Really cool idea, and very cleanly and clearly presented! I'm a big fan of how you need to intuitively figure out which quests should be given to which characters. Great job!
Nice idea! I really liked the random comments in the top right as well! Pretty cool overall, though would have been nice to see more types of quests to give, or more monsters (I think its just slimes, spiders, and dragons??) Anyways very good job with this!
Funny idea, keep it up!
I really like the art and congratulations on making something in Unity!
Love the idea!
This is a great entry! My second game was a physics game made in 3 days. Check out my game!
i "accidently" killed some dude by giving him 10 dragons
Super simple idea, honestly fits the theme well!
My guy flexed at 6 dragons but fumbled with 2 puny slimes.
Great idea. Good work on finishing a game! It's a clean, fun little experience you got here.
I was a little confused how to know for sure they would be able to finish a quest, so I was often guessing what appeared to be the lowest option in regards to their level. I did find myself in the negative pretty often when presented with a difficult choice.
Good entry! Keep up the good work.
I really liked the artstyle :D
Oh! That's a really neat idea having the player by the quest giving npc instead
Just how weak was that guy to die to 2 slimes though...