Couldn't get Left Mouse Button to do anything - middle and right worked according to description
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K A I R N's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2037 | 3.324 | 3.324 |
Overall | #4184 | 2.464 | 2.464 |
Creativity | #4481 | 2.500 | 2.500 |
Enjoyment | #5935 | 1.568 | 1.568 |
Ranked from 74 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are the one creating the maps the players follow
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
I unfortunately could not figure out how to do anything even after reading the added description.
This looks and sounds gorgeous, but there's not enough meaning and goal. I would like to see more developed projects with this epic style!
I managed to do it, it took a bit toooo long for me to figure out how the mechanics work, but yeah I get the general idea of this.
I wish there were more maps to map and some external gameplay enhancer to making the maps. For example, a thunderstorm or fog making it hard to see parts of the map or having limited markers so you need to figure out what the best route to chart the area would be.
Another possible idea is that men will traverse the map after you finish making it, and you'd need to be smart about making them not adventure through treacherous areas otherwise they'd risk and inevitably die.
This game has potential to be an interesting puzzle game! You could also take it in the direction of a simulator if that's more your style, and just make so you can mess around with the different features of map making. Good work, keep making games!
This is a cool idea and it was very satisfying building up the path! It would have been confusing if not for the clear instructions on the jam page :)
I did find the controls quite difficult to use and I also didn't get the Mountain Mapped screen after connecting the points.
I could totally see this being a really cool game where you have to route a path for people to follow! I think to improve it you could have made it clearer when the node is connected to a ruin (like some particle explosions or something) and then made it replayable with perhaps random terrain and adding multiple paths and being graded on their quality (however you would do that (maybe proximity to scenic location / nodes used)) I do understand that wouldnt be possible in the short time allotted but you should totally do a post jam version!
These are all really good ideas that I definitely want to add on top of continuing to develop on this idea and hopefully transform it into more of a FPV mountain climbing and mapping sim with a bit more challenge and excitement. I think I'll procedurally generate the landscapes, work on the ruin logic and effects, add some more complex mechanics and work on some sort of route grading by safety and scenicness!
Figured out what to do after a bit but nothing seemed to happen at the end.
Hmm, I wasn't super sure exactly what to do in this one until I scrolled down and watched a youtube video showing someone else doing it. I think this is a creative idea (creating a path for someone else to follow, somehow?) but it ended up just being a minute or so of "click really close together on a mountain".
Certainly an idea with merit, but I tend to feel that a game should be standalone, and not need the page around it to explain the controls, or contain a video showing what you're supposed to do.
Thanks for the feedback! :) I understand exactly what you're on about. I unfortunately was very busy this weekend so didn't have much time to spend on this game, and features such as in-game control and objective explanations were the next steps on my to-do list, which I wasn't able to finish. In terms of the gameplay standpoint, it did end up being less than I had hoped for. I am going to continue to develop on this idea and hopefully transform it into more of a FPV mountain climbing and mapping sim with a bit more challenge and excitement.
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