Very neat idea. I see I'm not the first one to which this reminded them of the Resident Evil inventory system and implementing it in a turned based battle was very interesting. I wish the game took the time to explain which item does what rather than having to discover everything in the middle of the action, it made it quite stressful and difficult. But in the limited time we had to make a game this is totally understandable. The presentation is really pleasing and perfectly functional, amazing work!
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Dungeoneer's Backpack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #422 | 3.914 | 3.914 |
Creativity | #490 | 3.992 | 3.992 |
Presentation | #525 | 4.105 | 4.105 |
Enjoyment | #637 | 3.645 | 3.645 |
Ranked from 124 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Play as an adventurer's inventory instead of adventuring yourself.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
very nice concept indeed! I was reminded of RE2 inventory management, the game was quite fun honestly, the visuals are nice, the sound department was good too, overall this was a very enjoyable experience and I would totally play something of this nature but in a more expanded setting, so other than the gameplay loop being a little stale after a while, this was a fantastic entry and especially for the time constraints, great work!
I really like the text on the bottom. Just a little nice addition.
I wish you could drag the weapons into the boss to be the one to attack with it, but I guess that would make the game lean away from the theme.
After playing it a few times, I still don't really get the point of gold, though.
Overall a great idea with great execution. Love the chaotic aspect.
I've played about 20 of these so far and this is my favorite! The art and music are great. It's like Tetris and A Little to the Left had an rpg baby!
My only critique is I wish the enemies came in less of a random order and were difficulty-based. I'd play a full version of this for sure. I'd be surprised if this doesn't end up in Mark's video!!
Yay! Another backpack based idea!
Great execution! Your sprite art is awesome!
Nice game, I liked how the falling items make you choose fast. Only gripe is that the boss monster appeared as I was grabbing a sword, but that was mostly my fault lol
Nice take on the concept and well put together. I struggled a bit to see which parts of my inventory were free for some reason (that's probably on me)
Really really great. I knew all of the time I spent organizing my inventories would pay off.
I wish the log at the bottom was slower so I could read it. Everything I did read was really interesting.
It took a bit to figure out what items did what, after a few tries I escaped though!
This game is awesome, I can for sure see this being a fully fledged title with a little more levels and items.
Feels very similar to Backpack Hero from the idea of managing but much more frantic and chaotic! I wish there was a bit of latency so I could read what was happening but I found myself juggling the backpack more often than that! Great experience tho!
Super funny idea, and made for a fun little puzzler. The timer makes it a bit stressful, and I felt like not every level gave you as many items/time to select from, so I died because I was far from prepared for the boss (and was still placing items). Perhaps an indicator of level progression could help with that.
One piece of advise: you might want to remove the donation button from the page as I think they've disqualified people for that in the past.
This is a great concept! It was a little too hard for me, but i really love the idea of having to choose between maximizing your score and keeping your weapons. The unique item shapes also force you to think creatively with how you lay things out, rather than just putting everything in haphazardly. This idea could definitely be developed into a much larger game if given the time. Overall, great job!
Good art and sound, interesting concept and fun game loop. Game is too hard and difficult to get into, but with minor adjustments and balancing could be a realy solid game experience.
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