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Time Heist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #569 | 3.827 | 3.827 |
Creativity | #599 | 3.935 | 3.935 |
Presentation | #647 | 4.024 | 4.024 |
Enjoyment | #868 | 3.520 | 3.520 |
Ranked from 123 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When entering a time paradox, your role is reversed and you become your own enemy.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Interesting concept! I love the artstyle to this too! Great work, I had so much fun.
Cool Puzzle game. The main character reminds me of jetpack joy ride for some reason.
It's a really nice game. I liked the concept, but I found some of the challenges to be a bit difficult. Maybe easing the difficulty a bit more would help, or maybe I'm not great at puzzle games. Either way, it's a super nice game.
This game is a lot of fun. The time mechanic is always interesting to play with. Very intuitive to figure out how hourglasses work. Puzzle and level design are great too!
Very polished game indeed. Took me a few goes to get the hang of it, but once I did, I really enjoyed the time repeating mechanic and the puzzles that surrounded them. There is a lot of scope to make this into a more expansive puzzler.
really nice game, I loved the pixel art and the gameplay/puzzles are brain-melting, I encountered two small bugs, one where the spike block had no collision and allowed me to cheat my way out, and also occasionally the level would restart when I reach the final door and win it?
besides those minor issues, and sick work you have here, the title screen is gorgeous and also the transition between the levels is a nice touch
congratulation on your submission and best of luck!
hey thanks! There's a strange webGL issue where that collider just doesn't work in some browsers :(
For the second bug, I think it's running out of stage time at the same time as reaching the door - it's not well telegraphed at the moment.
Thanks again for playing and for the feedback.
I'm always in aww looking at these puzzles and just wondering how in the world you manage to find time to design all these levels and make such great art! Extremely well made and polished, great game!
Really cool puzzle game! Very polished result! Well made!
Really nice puzzle game, great idea and execution! :)
Really interesting, want to see a full game about this
Wow, I'm so excited to see this game here :)! I've genuinely been thinking about the idea of a time-travelling self-stealth game for a while now but the idea of putting it into an item in the level didn't occur to me, that is really nice!
I was initially a bit confused about the colliders, but when I realised it was a bug, I played through the game again and all is clear, so I will disregard it in the rating :). Very well done!
Great game! Always love games about time travel - there aren't too many :) Time Heist as a great rendition of a classical type of game with player having to rely on their own copies only now they shouldn't be seen. I was initially a bit confused by additional time glasses but it made sense in the end. Fantastic art too - well done!
Clean artstyle! The level design does a really good job at accomodating your core rewind mechanic. The puzzles felt great to solve.
I liked the time mechanic. Some pretty good puzzles.
The red text in the tutorial is a bit hard to read.
Could give me feedback on my game?
Looks Great! Feels Great! Really unique and fun. 10/10 would play again!
Great game!! really enjoyed the puzzles
Really cool idea that made for some great puzzles. Felt a bit buggy at times, but that is par for the course a jam, and it never got too bad. Great Job!
The theme comes through really well, and it works perfectly with the puzzle mechanisms you used (tight corners, time pressure, etc.). More time on the timers would be nice, and maybe a color coding of the buttons, although I still think the gates were intuitive enough.
Nice to see someone else who made a relatively difficult game!
Good puzzle game with a clever interpretation of the Jam's theme. Don't really like having a timer, but i can see why it's there, so it didn't bother me much.
Really made me stretch my brain noodle, good job!
great game! really interesting idea forcing yourself to take new paths