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The Good Overlord's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #116 | 4.109 | 4.109 |
Overall | #231 | 4.071 | 4.071 |
Creativity | #377 | 4.051 | 4.051 |
Presentation | #595 | 4.051 | 4.051 |
Ranked from 137 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the Dungeonmaster, and instead of seeking the hero's demise, your objective is to guide and support the hero in their quest for success
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Brilliant concept, I found myself spending quite a bit of time at the start of each floor just planning the best path in my head for the hero before I placed my cards. I encountered the card bug (which I see you already know about) but I just restarted and was more careful with my card placement because I wanted to see how far I could get and what else would be added at later floors. I managed to get to floor 12. I could see myself playing something like this outside of a jam, I would just maybe lean more into the players consideration of card placements, maybe with the enemies and benefit cards all being more powerful? or maybe slimes that grow and get stronger the longer they are left alive. Great game, I'll definitely come back to it if you're going to be making updates after the jam
Thx a lot fot your feedback, it really means a lot to us <3. Ww ahave a lot of plans for the game, if you want we can send you upgrades in the future so you can tell us your opinion! Thx again!!!
Got to floor 11! Nicely done, wish I could move things after placing them though instead of them being locked in and starting the player on the last one. Love the sprite for the bigger slime haha
Thx for the feedback! In the next upgrade we will introduce that feature!
Really well-executed concept, with many features that create interesting situations.
Would be nice to always guarantee at least one good card with every draw.
I managed to reach floor 12! It was really fun!
Thx for the feedback! We will consider your suggestion for future builds!!!
This is a really fun concept, do you plan on further development after the jam?
Thx for the feedback! Yes, we want to continue the game after the jam!
This is a really fun game. From core idea to presentation! I did get stuck on level 5 when the card I was placing disappeared thus I could not start the room =\
Thx for your feedback! Sorry for the bug, no time to fix it during the jam :( It happens when you place the card too next to the border.
So much fun in just ten megabytes! I have seen variants of this interpretation of the theme where u are the dungeon trying to stop the player. But this is the first I've seen where you are the dungeon and still trying to help the player. Well done!
Thx a lot for you appreciation!!!
Good job! I didn't notice any problems, except the card bug. Art looking good, sounds fitting. Creativity and presentation can be improved.
Thx a lot for your feedback!!!
This is a pretty interesting idea. I really wanna see an expansion on this. Could make a neat game.
Thx for the feedback and the encoraugement!!!
The concept is really great. It looks like a very polished game for being a 48 hrs game!
Mechanics wise is good, also the difficulty is well measured. I guess the only thing I would improve is the music, but I totally understand the struggle with it for a jam that has a short amount of time.
Nice!
Thx a lot for your feedback!!! Veeeery appreciated
Really fun game!! I got to floor 12, but then I accidentally made a card disappear by clicking it off the bounds. Anyways, this is easily one of the best entries I've seen in this jam so far! Keep going, I'd definitely be interested to see a full post-jam version!
Thx a lot bro, you motivate us! The card bug is a bane to this build, we had no time to fix it :( If we continue the game, we will send you a demo<3
Well that was fun! I really like the art style and concept where you play as the level editor (I made this too). Well Done!
Thx a lot for your feedback!!!
Very fun game. The idea is really unique and it has a very nice feel and flow to it. It just feels easy and intuitive to play, but requires thinking and strategy. I immediately understood what I had to do and it was nice to be able to hover over the different dungeon "cards" to read up the instructions when needed. Definitely one of my favorite pics in this jam. Also visually it looks good and I loved the trailer!
Thx a lot for your feedback, love!!!!
I think overall, a solid take on the dungeon idea, but in this instance, the player plays as the dungeon master trying to help the hero. I have played till floor 15, didn't get to reach floor 20 and above :(
Enjoyment wise, I think it requires strategically placing down monsters and other assets like health potions and coins. I really like how fast pace the game is after I put down these assets and the game scales in difficulty overtime, with GIGA SLIME GUY. The game really relies and based itself on RNG, and randomly generated levels. Would love to see some sort of unique level design, as like a milestone or challenge in a way. Like level 5, you're given specific units and the map contains lava. To make the game perhaps much more interesting and challenging.
Initially I find it very difficult to progress further as I can't play far in the game (I was till floor 3) due to the bug where if you placed down the card at a specific spots (example is right between the UI and the map, the card disappears and the game just get stuck there, with no way of moving forward. Implementing a restart button will be ideal.
I think the game really made a solid approach of this idea, compared to other similar dungeon games. I feel this game can have a lot of replayability and more room for content, like different enemies, traps, potions, weapons, etc. Very good take on the idea. I just wish there is an ending for being a good dungeon master as it does get quite repetitive at the end, of just trying to make sure the Hero survives and making it easier for the Hero. An ending to the game feels good.
Presentation wise I think it's very good. I think the art assets really represents the items very well and as what they are, although it does feel very generic to me (maybe cause it is a dungeon game). I definitely love the concept art as The GOOD DUNGEON MASTER and I love the art for GIGA SLIME. I think the music is good too, although there's not much that can be done with that XD
Overall a very good submission! Would play more of the game if the bugs in the game gets fixed!
I really thank you for your detailed feedbacks You give us a lot of important thinks to thing about.
Bugs apart, we have to improve the gameplay so it fells like less RNG and more strategic, and add a lot of content to increase variety. I really wanted to give ad end for the demo, but we had no time :(
This post will be in our feedback list for future implementations. Thx again bro, your help was really appreciated!!!
I really like the idea of this game and of the reversed role! I like that you have to create a strategy before moving so you always have to think ahead, and every level gets a bit more difficult given the new enemies and dungeon obstacles. The enemies are well thought out, I feel you can improve the complexity of the game even more in the future, for example, the perks the Hero gets as well (other than the sword). I hope you get to fix the bugs the game has and maybe create a little more variety overall so it doesn't get too repetitive, other than that the game is very good!
Thx for you feedback Alexandra! The first issue we are afraid is repetitivity, so we will find a way to introduce a lot of new interaction to fix that!
Cool game, I would love to see you expand on it further.
Thx a lot for your feedback!!!
Very fun concept that has a lot of strategy to it. I like the interactions between enemies, especially using the bomb enemy to blow up surrounding ones, which feels very powerful. I think that the coins are somewhat useless at the moment, since they don't contribute to much and I don't think there's a reason to have the player move to one area of the screen necessarily. A cool mechanic for the coin would be a shop where the player can buy certain cards with their collected coins (maybe even some shop-exclusive cards). The cards all still feel very balanced and enjoyable to use, card placement is the only thing I would improve. There's definitely a lot you can do with this idea if you are to continue this post-jam. Great work!
Thx a lot for all your feedbacks! We will try do improve the game after the jam, and also find another use for the coin!!!
Wow this is such an original idea; never played a game like this, it's very fun! Seems like it'd be perfect on a phone!
Thx a lot for your feedback!!!
Very cool concept!
Thx a lot!!!
Super cool game! Loved the art and the card game aspect
Thx for the feedback!!!
DOC! You NAILED This bro. So excited to see this continue development. Something really special here!!!!!!
Thx a lot! We will continue it after the jam, maybe we will send you a build in the future if you want :)