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Unforge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #219 | 3.979 | 3.979 |
Overall | #244 | 4.060 | 4.060 |
Presentation | #346 | 4.246 | 4.246 |
Creativity | #544 | 3.954 | 3.954 |
Ranked from 195 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of forging weapons you unforge
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very impressive! It reminds me of a Mario Party minigame: simple and effective.
The game is fun and addicting, but it does get stale tho, the game would benefit if it had a power-up system, or if the game got more difficult, maybe a third and then fourth forge being added. Also, it gets frustrating when you have to wait for a certain piece and it never gets there. Overall the game is very engaging and entertaining, congratulations on the project!!!
- Rafael
Thanks for honest feedback! I agree with stale and frustrating parts and I wish we had a little bit more time to work on this.
Great game and idea! I feel that the lane could've been longer and maybe be like a maze so the player could confuse were each lane will go.
I really like this uncraft game
Really loved all the sound effects and visual effects!
I feel like it would be fun if there was some mechanic to move items to different lanes, and then have some items only spawn in certain lanes so you have to swap. Also think that having another lane would be nice too
Smashing job!
Thanks! I like your suggestions and they would definitely add depth to the game, perhaps we would add them in later stages of the game if we had enough time, but this year we wanted to make a game that is really simple so you can just jump in and figure out what's going on without tutorials so that's the main reason we only have one game mechanic.
Great game! Cool art, fun concept, enyojable to play. I found it a bit easy, a third lane would spice it up (unless the game goes too fast then.) Or maybe a system where It gives you mostly the items you need to finish an order, because I would often find myself destroying everything in the lane the moment I saw it wasn't a sword, for example, which was boring-ish and felt slow because i didn't have to avoid breaking the wrong parts. Still, cool game!
Please check out a game I made art for <3
Thanks! When playtesting we realized that sometimes you just end up only destroying items and It's kinda boring so I agree - the system which would spawn mostly the items you need would be perfect. I just wish we had a little more time to implement it.
Really great work here all around, but I think the visual effects really tie the whole thing together. Great work!
So much fun, it was addicting to keep smashing things, great polish! Everything fit together so well, really impressive!
great idea and execution! I loved smashing the tools before I figured out what I needed to do. I am curious if you programmed a preference system where a certain tool will appear if you need the materials on it. amazing job!
Thanks! And yes, we made it so that weapons which contain a part you need simply have a higher chance to spawn. In some cases It's not a perfect solution, but unfortunately we didn't have enough time to write something more sophisticated.
beautiful art style, great music and fits the theme really well
Love the idea and implementation. Nice pixel shader (I guess, it looks 3D bellow that but I am not sure).
Easy to grasp the concept. No bugs works flawless.
Also enjoyed the difficulty increase.
Thanks! Indeed under pixel shader everything except UI is 3D. We didn't have an artist so it is kind of easier to make a good looking game that way because pixelation hides imperfections and differences between different assets.
Amazing, it feels so satisfying to break down weapons. The art style is also great!
Simple yet fun! I love the art style and the audio fits the game perfectly. You have done an amazing job with this game! It just gets really hard really fast. My best score was just 4.
A truly excellent interpretation of the theme. At first, it seems easy, but the second line of "unforging" increases the difficulty and makes the game truly captivating. Great game, well done!
Really really run take on reverse crafting! The gameplay isn't super complicated, but the second track coming in definitely added a new degree of complexity and challenge! Good job!
Incredibly cool. The mechanics are simple but addictive.
Congratulations!
Fun to play. It ramps up quite fast in the beggining, to drop that a bit later, but it is great nevertheless. The core loop definitely works and it feels quite polished. I think a similar idea could also work in more of a management game, where you build factorio style machines to just destroy everything most efficiently, that is definitely out of the jam scope tho :d Congrats on the entry, and nice job!
Super original game ! I really like you idea and would love to see the game going further !
Super nice idea! I had lots of fun with it, it was the right amount of stressed feeling! The second forge caught me by surprise which was great.
Targeting felt good, I did find myself smashing the button at times just to clear things. But since it's not really a precision game, it felt like a nice touch!
Thanks for submitting it! Was great to play it!
reminds of the droid factory in star wars :) great job!