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Float Yerr Boat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #664 | 3.801 | 3.801 |
Enjoyment | #704 | 3.681 | 3.681 |
Style | #871 | 3.936 | 3.936 |
Creativity | #972 | 3.787 | 3.787 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Is yerr boat built to scale to withstand the growing pressure from seagull attacks and your weight?
Development Time
96 hours
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Comments
This is a great game with strong potential for mobile stores. My main concern is the lack of a tutorial, which could help new players get started more smoothly. Overall, it's fresh, unique, and very well done. Great job!
Feels super nice to play
This is a really fun game.
The art is nice and really cohesive and the music and sounds really fit the style.
Its really fun to balance buoyancy and throwing crates at segulls. The limited range for crate was a good idea too, but mostly I could not move as I was stuck in the jumping state.
I made a hover/flying boat which took me up to the sky!
Well done and great job.
Awesome idea. Enjoyable as well. Drown mechanic is a bit an even at times. It does get pretty easy so maybe having another type of enemy(throwers) Better explanation at the start also helps a lot
This game was really enjoyable. The art and sound design are fantastic right from the start and really set the atmosphere well. The mechanics themselves are really fun once you get the hang of them. On my 2nd attempt I almost instantly accidentally detached and tossed my central box and sunk which I thought was amusing. I ended up forming a strategy of inclosing the gems in a box and jumping on top of it which seemed to work pretty well, I made 2 mins on a laptop touchpad. Overall very creative and memorable, great job!
Absolutely fantastic! I’m always a sucker for original art and music, especially if they’re good (and they are). Really fun gameplay as well—I like how the boxes can expand your ship or be used as a weapon. And the tape measure for the eyepatch is such a nice touch!
Took me a little while to really understand that the boxes shrunk while in water lol. Until then I was kinda just placing them to the side of the boat.
The presentation as a whole is cool. Love the flash-esque art style and the music
I love the strategy of needing to switch between boxes that are shrunk and the newly added ones that haven't shrunk yet. Especially in the heat of the moment when you need to target seagulls
However, I think the physics and collision detection are a little wonky sometimes, mostly because I couldn't jump, or even move at times. This became quite annoying later on when you really need to move to get to some crates that spawned. Although I guess it's a by-product of the actual design of allowing the player to place crates effectively wherever they want. And I do like being able to use the player as a dynamic weight at some points of the boat
That said, I also kinda wish that there was some sort of indicator or something to tell you that the entire ship is about to go down, because it kinda jumpscared me when it did happen since it seemed like the boat was fine for the most part lol
This is also going to sound very nitpicky, but I kinda wish that you could move the camera downwards a little. Mostly because you need to start replacing the crates at the bottom and you'll definitely reach a point where there's no space and you can't. And you can't really remove the boxes that are there because it would lead to the gems falling. This does admittedly add to the tension though, so it's probably just a skill issue on my part lol.
All in all, I think y'all made a fantastic game here. Great work to everyone involved
Thank you for such a detailed comment!
In fact, the boxes don’t shrink in water (they don’t shrink at all). Instead, you and the gems are slowly getting bigger, and the newly-spawned boxes are bigger as well. Now I know it’s not obvious at all, I think the size should change in steps which would be indicated by an animation.
Regarding the physics - yes, it’s indeed janky. Buoyancy turned out quite easy to implement but I really struggled with the character controller - the dynamic one was too floaty so I ditched it, and the kinematic one interacts weirdly with rigid bodies. Also, increasing the player’s size (along with the collider) does not help.
The ship is not supposed to suddenly sink, this was just another physics issue. This happened to us as well during development but I couldn’t debug and fix it in time.
This was really good! I had fun trying to find a chaotic balance between adding blocks to my boat and throwing them at the seagulls. Sometimes it did feel like I started sinking without knowing why, but maybe that was just an effect of the scale changing. Nice work!
Thank you for playing! Yes, the sudden sinking is a physics issue probably caused by increasing player and gem collider size (combined with allowing the player to place the boxes wherever they like)
Really nice style! I loved the ocean water.
I found the music volume to a bit too low. Had to crank up the volume to listen, but it is a very calm cool song.
Took me a while to understand what did the drawings on each box meant.
I didn't understand why some boxes would get bigger or small, but it was fun trying to scale my boat and shooting those pesky seagulls.
Managed to last 2:25, but a ship just 4 meters big.
Maybe you could also get some gems sometimes, it gets hard after a couple minutes with pretty much only seagulls spawning.
Congratulations on making a stylish fun game!
Thank you! At a certain time the character and gems start slowly getting bigger, along with camera zooming out to accomodate that. Also, the boxes that spawn in the process are bigger as well. This was not conveyed properly, my bad!
Great concept and presentation. Loving the physics. It not only made it more intense but was central to balancing where to place boxes and where to take them. It was fun to play and satisfying to knock out seagulls. At some point the boxes stopped spawning which might be a bug.
Thank you for playing! Yeah, turns out “spawning things randomly” is not as easy as it sounds (because you don’t actually want true randomness, you need to have a lot of control over it). It required quite a lot of tweaking, and probably something broke in the process
I probably broke the record for worst player but even then its a lot of fun!
I will amass riches beyond your wildest dreams!
> Put crates on the bottom of the ship to increase displacement
> Ship doesn't actually float upwards from the increased buoyancy
Literally unplayable
Very fun to play! I lasted 4 m 33 s. I think at some point the boxes just sorta stopped spawning which makes continuing it impossible.
Fantastic! Knocking those seaguls out is super satisfying, especailly saving a gem at the last second
Really fun and creative, I liked having to juggle between balancing the ship and killing those pesky seagulls!
a fun physics based game and the artstyle was also really cute
The game animation is super polished, and I really like all the graphics and art! It's soo my style with the defined borders. I also really like how the controls are snappy and don't have lag in a physics way - this makes it so much crisper to play. The game objective is also super clear, and easy to understand even without reading any instructions!
I love this game so much, I gave it 5's across the board that was super fun to play! :D The physics of the gem and boat along with the crafting and attaching was very satisfying! :D
Very fun! I tried blocking the seagulls by building a ceiling but then the boat sank lol oops
This is so fun! Making my own personal raft to stay afloat is a fun mechanic. I kept losing my precious gems, but that just meant I had to give it one more run ;)