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Transform.Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #160 | 4.051 | 4.051 |
Overall | #860 | 3.718 | 3.718 |
Creativity | #1093 | 3.744 | 3.744 |
Style | #2224 | 3.359 | 3.359 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can scale the player to platform through levels
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
THEME💡
🔲 What theme?
🔲 Sure, I guess
🔲 I see what you did there
🟩 Nailed it
🔲 10/10 Philosophers crying
GAMEPLAY⚙️
🔲 “Game” is a stretch
🔲 Confusing but works
🔲 Basic and well done
🔲 Very creative
🟦 Never seen before
SCOPE🌎
🔲 Blink and you’ll miss it
🔲 Bite-sized
🟩 Balanced and just right
🔲 Aimed high, respect
🔲 Elden Ring?
DIFFICULTY🏔️
🔲 Playing asleep
🔲 Some brain usage
🟩 Easy to learn / Hard to master
🔲 Difficult
🔲 Prepare to die… again
GRAPHICS🎨
🔲 MS Paint
🔲 Not bad
🟩 Clean
🔲 Impressive
🔲 Reality 2.0
AUDIO🎵
🔲 None
🔲 Earrape
🟩 Basic
🔲 Groovin’
🔲 Eargasm
BUGS🪲
🔲 Bugpocalypse
🟨 Disruptive
🔲 Infrequent
🔲 A little glitchy
🔲 Perfectly smooth
VERDICT📝
The theme implementation in this game was executed very well, though it did come off a bit on the nose. However, this led to some extremely creative gameplay that I personally haven’t seen before. With a bit more polish, I think this could be an exceptionally fun game. The biggest area where the game fell short was in its level of polish. Issues like screen tearing, the ability to glitch out of the terrain, and buttons that could softlock you—forcing you to glitch out to reset—definitely impacted my overall enjoyment. That being said, considering how ambitious and creative the mechanics were, some of these issues are understandable.
The music provided a nice ambient sound without being grating, and the art was similarly pleasant. I particularly liked the occasional use of lighting and wish there had been more of it. Overall, this is a very creative game that nails the theme. With some refinement of the controls and environment, it has the potential to be a really great game.
very cool game, with a creative mechanic and very smooth movement!
sometimes it felt a little clunky to stop and adjust, especially when it's a speedrunning game. maybe some shortcuts would have helped that
i liked it nevertheless!
"Your time is: 15:11:69".
I like the lighting. Switch doors seem to be vibrating for me. I didn't encounter any out-of-bounds glitches until I got to the results screen.
Since the character is a random color each life, does that mean that if they die, they don't come back and instead someone else comes and completes the level instead?
An intriguing idea, but for that we fist have to talk about Parallel Universes.
Pretty basic yet fun and polished game! I got 4:13 at the end. Great job!
2:40! This may be rough around the edges (I kept falling out of bounds and had to force restart the game) but I really dig the idea. Even though I had to redo some of the levels, I was getting really into how fast I could contort my square onto each platform and into each tunnel, and it became a surprisingly addictive. I would really love to see a polished and fully realized version of this -- maybe with some more vibrant music to match the dynamic gameplay. Nice job!
Should have probably mentioned it somewhere in game but you can press R to reset the level XD
Also im probably gonna work on it a bit more, see what I can do with the concept
5:12 - That was super enjoyable ! The idea is so simple and works super well, very great execution. The level design is very creative and is only hard when you make your own life difficult. The controls feel great. I just didn't think the music was fitting with my high octane gameplay :°)
I got 7:17 .. turtle speed :"D
Very simple yet very fun! intuitive controls and nice polishing, liked the recoloring and loved the menu input style mix with the tutorial!
Good job! ^^
This game actually shocked me when I realized it was the player who scales. I like the art style and the intro tutorial is well made. My main feedback would be to make the walls collision mesh fully solid because I ran into clipping errors quite a bit also it occurred to me just now but if you could make the player shrink toward the direction of motion that would be epic. Overall great game and it really did surprise me :D
I really really like the game, it feels cozy in a way that i very much enjoy!
Platforming feels great, and the level design makes really good use of the scaling mechanic! I quite liked how you used lighting and shadow to quickly denote the indented path and pitfalls, very solid entry.
The visuals and lighting effects are great, and the level design is also unique.
Great concept, and really easy to pick up controls
Very challenging but fun!
A fresh and original idea, gameplay feels fun and dynamic! I clipped through the walls a couple of times though, I think it occurs when the character is scaled up too quickly.
Simple but fun gameplay. Should add more game juice and post-processing effect like neon glow.
Game looks and plays great! well done
This is so lovely! Simple yet effective!
Probably the best game that tried something similar to this one. I enjoyed the clean aesthetic. For a first submission is incredible.
Probably the best game that tried something similar to this one. I enjoyed the clean aesthetic. For a first submission is incredible.
Really great game! Love the mechanic, it made for some really good puzzles! Really like the art style too! Great work! 👍