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A jam submission

Build Two ScalesView game page

Hard times have fallen on your pawn shop. Luckily, your wares are all magical, and perfect for scamming your customers!
Submitted by hwangbodanny, sea salt crackers (@seasaltcwackers), Zho (@zhooo00) — 2 days, 1 hour before the deadline
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Build Two Scales's itch.io page

Results

CriteriaRankScore*Raw Score
Style#534.5964.596
Overall#1344.1494.149
Creativity#4164.0544.054
Enjoyment#4883.7963.796

Ranked from 540 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The scale's monetary values and trinket size can be made to the player's will. Players and customer's pricing scales as time goes on. And we literally built two scales 😉

Development Time

48 hours

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Comments

Viewing comments 164 to 145 of 264 · Next page · Previous page · First page · Last page
Submitted (1 edit) (+1)

Great art and idea! My respects!

Submitted (1 edit)

Very awesome game! I had fun playing and learning how the game works and the art style is great too. Tried my best to make it to day 30 but ended at 28 :)

Submitted

Very very creative! I like all the mood and art, and the simplicity of learning the gameplay. The item descriptions and concepts were all a nice joy for me to uncover one by one. I just felt confused about what to do in terms of winning

Submitted

It was so fun to trade a rock for $60 worth of stuff. Bone scepter for the win!

Submitted

I love this so much! Great puzzle, would play for hours! :D 

Submitted

Insanely well-made game for just 48 hours. The art and the mechanics are awsome!

Submitted

It was tricky until I used the right base effects :)

Submitted

Definitely a lesson in visual art, lovely!

Submitted

Style Is very good

Submitted

Very cute art style 10/10!

Submitted

Really fun gameplay and great graphics!

Submitted

Very cute, animal crossing vibe (loved it)

Submitted

Absolutely loved this! Had a ton of fun, and found out that the only way to get past Day 30 was to get lucky, but I was successful!

Submitted

The idea is awesome, and the art is absolutely beautiful. Good job, guys!

Submitted

Cool concept and amazing art. Great job! I didn't have to change my trinkets though as the scepters just beat every trade.

Submitted

Very polished game overall. Love the art, love the music. The items' effects might need some balancing though. It didn't take long to get a triple bone scepter setup and from then on I just needed to organize my shop to not accidentally sell my weapons.

Submitted

It's a well done game with great art by zho. I just don't find it that fun purely from its concept.

Submitted

Really nice game! Impressive that it was made in only 48 hrs! Liked the art style and the gameplay loop. The trinket abilities interaction with the stock was nice too.

Some feedback:

  • Add right-click or some quicker way to put stuff and remove it on the scale? Sometimes it’s swaps with the existing item which is slightly annoying.
  • After getting certain trinkets, it’s kind of overpowered for several days, making it a bit repetitive.

Played a few times and I’m stuck here. How can the scale reach $180? Even if everything were weapons, the max would’ve been $168? Even with other trinkets I still have no idea how to reach there… The jam page says it can be played until day 30 so I guess it’s possible. image.png

Submitted

Great game! Only played 4 days, so I don't know what endgame is like.

Submitted

Crazy good art and polish! Three Scepters and lots of weapons can't win forever :C

Viewing comments 164 to 145 of 264 · Next page · Previous page · First page · Last page