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Build Two Scales's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #53 | 4.596 | 4.596 |
Overall | #134 | 4.149 | 4.149 |
Creativity | #416 | 4.054 | 4.054 |
Enjoyment | #488 | 3.796 | 3.796 |
Ranked from 540 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The scale's monetary values and trinket size can be made to the player's will. Players and customer's pricing scales as time goes on. And we literally built two scales 😉
Development Time
48 hours
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Comments
Great art and idea! My respects!
Very awesome game! I had fun playing and learning how the game works and the art style is great too. Tried my best to make it to day 30 but ended at 28 :)
Very very creative! I like all the mood and art, and the simplicity of learning the gameplay. The item descriptions and concepts were all a nice joy for me to uncover one by one. I just felt confused about what to do in terms of winning
It was so fun to trade a rock for $60 worth of stuff. Bone scepter for the win!
I love this so much! Great puzzle, would play for hours! :D
Insanely well-made game for just 48 hours. The art and the mechanics are awsome!
It was tricky until I used the right base effects :)
Definitely a lesson in visual art, lovely!
Style Is very good
Very cute art style 10/10!
Really fun gameplay and great graphics!
Very cute, animal crossing vibe (loved it)
Absolutely loved this! Had a ton of fun, and found out that the only way to get past Day 30 was to get lucky, but I was successful!
The idea is awesome, and the art is absolutely beautiful. Good job, guys!
Cool concept and amazing art. Great job! I didn't have to change my trinkets though as the scepters just beat every trade.
Very polished game overall. Love the art, love the music. The items' effects might need some balancing though. It didn't take long to get a triple bone scepter setup and from then on I just needed to organize my shop to not accidentally sell my weapons.
It's a well done game with great art by zho. I just don't find it that fun purely from its concept.
Really nice game! Impressive that it was made in only 48 hrs! Liked the art style and the gameplay loop. The trinket abilities interaction with the stock was nice too.
Some feedback:
Played a few times and I’m stuck here. How can the scale reach $180? Even if everything were weapons, the max would’ve been $168? Even with other trinkets I still have no idea how to reach there… The jam page says it can be played until day 30 so I guess it’s possible.
Great game! Only played 4 days, so I don't know what endgame is like.
Crazy good art and polish! Three Scepters and lots of weapons can't win forever :C