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A jam submission

ScaletonView game page

Puzzle platformer where size matters
Submitted by Slime (@SSlime7), NoamP, the_great_cheeser, Tr1nket (@RotemFeldman), gogefr — 2 days, 1 hour before the deadline
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Scaleton's itch.io page

Results

CriteriaRankScore*Raw Score
Style#1964.3864.386
Overall#2014.0904.090
Enjoyment#3383.8833.883
Creativity#4954.0004.000

Ranked from 427 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Throughout the game your gun keeps scaling up in size , affecting the way you traverse the caves. This game is about the ever-changing challenges that come with an increasingly big gun.

Development Time

96 hours

(Optional) Please credit all assets you've used
All assets, ideas, and code, were created during the jam by us.
Full credits in the game's description.

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Comments

Viewing comments 167 to 148 of 247 · Next page · Previous page · First page · Last page
Submitted(+2)

Amazing level design, great concept, and overall fun experience. 5/5. Congratulations!!

Developer(+1)

Thank you very much!!! Really appreciate the kind words and the high rating :)

Glad you enjoyed it,  cheers!

Submitted(+2)

This is what metrovania condensed to it's essence feels like haha. great art, great music and great level design!

And I loved the fact that when you fire the starting gun, it's sound is in the same scale of the background music too XD

Developer(+1)

!!Thank you!! :D

Glad to hear you liked it and good job for picking up on the fact that the gun plays in the musical scale haha. That was the idea of our composer :D

Submitted(+2)

What a great game! It's remarkable how you managed to make backtracking fun. I also love the art style and music, the game feels very polished. Well done!

Developer

Thank you very much!!! Really appreciate the kind words and am happy you enjoyed it :D

Submitted(+2)

Yay big gun, oh big gun. It was really nice to get introduced to the mechanics like this and its really intuitive still. 

Developer(+1)

Big gun B)

Thanks, hope you enjoyed the game. :)

Submitted(+1)

Yes! thank you for the entry!

Submitted(+2)

I like the name pun, also metroidvania is a instant win from me! Good job

Developer

Thank you i also love metroidvanias, Im very happy we got to make one for this jam!

Submitted(+2)

BOOM BOOM, get out my ways rocks

Submitted(+2)

Finished the game! Very clever game design with the weapon scaling also scaling your characters hitbox and adapting the level design for that. Would be fun to just add something to collect or watch out for while navigating through the different rooms. But for a gamejam, to just make the game design work so well is very impressive.

Developer

Thanks for playing, for the kind words, and for the feedback :) Appreciate it.

Submitted(+2)

I love the art of the game and the level design! It fits perfectly with the theme. Congratulations and keep developing games. :)

Developer

Thank you very much!!! Appreciate the kind words! :D

Submitted (1 edit) (+2)

This game has EVERYTHING, an epic sound track, awesome level design, good sound design, very good artstyle. And everything fits together nicely!

I also like the mini puzzles, and the fact areas reset when you enter them, so you can't soft-lock yourself


Also, would've been a really fun idea if, for the ending we can just use the big gun and destroy the entire map!

Developer(+1)

Thank you!!! :D
Appreciate the kind words, happy you enjoyed it! <3

For sure, we initially planned to let you shoot the big gun and destroy stone but we ran out of time haha.

Submitted(+1)

You managed to add way more things than i did 😅
You guys used your time very wisely!

Submitted(+2)

This was a skela-ton of fun!!? Ey? eeyy?

(+2)

Soundtrack was awesome

Developer

Glad you liked it! :D Our composer worked hard!
(Link to full OST in the game's description if you wanna check it out)

Submitted(+2)

BIGGER GUN!!!

Developer

Woooo!! >:D

Submitted(+2)

Incredibly cool game, like a mini metroidvania where your powerups can actually prevent backtracking instead of enable it, which is a super unique and awesome idea for a jam game. Also wanna give props to the super polished spritework and animation, and extra props to the music because it shifting dynamically when you get an upgrade is ace. Only issue I had was the bullets didn't consistently break things that they should've, especially close-up, but if that were polished out this would pretty much be perfect.

Developer(+1)

Thank you very much!! Yeah the tiles not breaking consistently is the biggest problem we didn't manage to fix in the time we had :'(
Appreciate the feedback and the kind words, cheers! <3

Submitted(+2)

Amazing game, the level design is perfect and the end game is so fu, GG !!

Developer

Thank you!!! Happy you enjoyed the end. :D

Submitted(+2)

Nice game and soo creative name 👏

I can imagine how hard it was to match same room to more than gun scale to go thought the room in one way while small but go another way while bigger with block the first way so you can go ONLY while small

Nice game!

Developer

Thanks!! :D Our game/level designer worked hard haha

Submitted (1 edit) (+1)

Of course not him alone, Greetings to the whole team!

Submitted(+1)

Quite smart how you did designed the levels, as you get bigger it blocks access to certain areas but you also get to access new areas. Quite genius in guiding the player around without have obvious signs. I really like the skeleton I have a soft spot for goofy skeletons, the art also is done really nicely. Well done!

Developer

Big thank you! glad you enjoyed it and appreciate the kind words! <3

Submitted(+1)

This game is great! The gameplay is simple but a lot of thought went into it. The animations are sleek and very characterized and the music is fun and interactive. I love it <3

Developer (1 edit) (+1)

Tysm! Happy you enjoyed it. <3

Submitted(+2)

Crazy creative using guns as physical objects!! My only concern about the game was knowing which gun will destroy each object... Like, I don't get why my main fire damage doesn't destroy the vines, but the double fire does. Maybe the first shot could be like a punch or a bone that doesn't destroy anything, and then the second shot could be the fire one. You could follow this rule for the other shot types as well. But besides that, it's a crazy creative idea for a game. Congratulations, I already know this one will be a winner in the jam!!

Developer

Thank you very much!!
Greatly appreciate the kind words and the feedback, you have a good point. :)

Submitted(+1)

The artwork and style of the shooting was great. Creative use of the theme and puzzle design.

Developer(+1)

Thanks! Glad to hear you liked our idea and my art :D

Submitted(+2)

The level design with the gun mechanics making you take up more space and jump less higher was really well done. Bravo! Also music was awesome!

Viewing comments 167 to 148 of 247 · Next page · Previous page · First page · Last page