Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

SUMMITView game page

A climbing game
Submitted by quinntrex — 1 day, 7 seconds before the deadline
Add to collection

Play game

SUMMIT's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#2193.9883.988
Overall#4393.9173.917
Style#7144.0244.024
Creativity#11053.7383.738

Ranked from 84 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
I interpreted the theme of scale as to climb a mountain or cliff.

Development Time

96 hours

(Optional) Please credit all assets you've used
Sound effects by Pixaby
Music, Models and Game by me

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 14 to 1 of 54 · Previous page · First page
Submitted(+1)

Loved the artstyle and the gameplay!!

Also, I didn't thought about the theme that way... I think nobody did!

Great job quinntrex!!! :)

Developer(+1)

Thank you!

Submitted(+1)

Awesome art and gameplay, super well done and the controls are really clever. Nice job!

Submitted(+1)

Very cool game. I like how when you pass the tutorial it's like ok you did great now time to scale a lethally high mountain with no safety equipment!

Submitted(+1)

Really really neat.

The game really nail the climbing. It is hard and you need to plan your route. Excellent.

I needed some time to get use to the controls. Somehow I wanted to hold the mouse button to hold my grip and that was screwing up my timings.

But overall I really had a blast. I will return to the game to finish it later on.

Submitted(+1)

Very nice game! Loved the gritty graphics and the main mechanic was both fun and intuitive! Great job!

Submitted(+1)

I loved playing the game. The mechanic is really well done. I've never seen an ice-climbing game before so it was fun especially that I'm also a climber (never climbed on ice tho). I'd love to see that mechanic used in a game where you climb huge mountains like Everest. I got to the top, and enjoyed the view as the message suggested :)


Submitted(+1)

Amazing game, very creative and feels really good to play, good job mate !

Developer

Thank you!

Submitted(+1)

10/10 Would break my spine again.

Developer

lol thanks

Submitted (1 edit) (+1)

Really liked this one! the climbing mechanics are really well done. I think the 3D pixel look was a good choice! I also like the thud and blackout when you fall.

Submitted(+1)

Really really cool! Love the pixelated look and the snow falling is simple but gorgeous! I did encounter a bug where I died as soon as I respawned a few times, but eventually it worked itself out so it wasn't really an issue. It was quite rewarding to be able to look down and see the progress that was made. The part after the checkpoint in the cave (which I loved btw) was a bit difficult to plan with low visibility which made for a difficult challenge :) I really enjoyed the methodical approach I needed to take to figure out a way up. 

I think the one thing I would add as a quality of life thing might be an indicator that tells you what pick(s) you have available, cause sometimes in the heat of the moment (or should I say Frost of the moment) I found myself forgetting which one I just placed and I would be sent tumbling down the icy chasm I just worked so hard to climb.

All in all, I loved this great work! 

And P.S. Im on a laptop with a trackpad instead of a mouse so it was an insane challenge, but definitely a fun one :D

Developer(+1)

I can't imagine playing this on a trackpad... That must have been super difficult. Thanks for the feedback!

Submitted (2 edits) (+1)

That was really fun! The physics are a bit iffy at times, but the movement is engaging and responsive; getting faster and more confident with each attempt was rewarding. It was also quite stimulating figuring out my next steps to make it up the cliff. I was also pleasantly surprised that stamina regenerates while on the climb.

One problem I noticed is that the timer for deactivating the hooks on the snow traps doesn't stop when you connect with ice. If you connect with a snow trap, and then quickly disconnect and reconnect to an ice patch, the hook will detach automatically after the timer has elapsed.

Volume controls are much appreciated, but the default volume is a bit loud; it regularly peaks the audio above +0.0 dB. I once recorded a peak of +2.2 dB!

[[Sometimes, when I didn't move my mouse, my facing would start to drift to the right. I haven't been having that problem with my mouse, so there might be something weird with the input.]] [EDIT: 8-20]: I am retracting this statement. This appears to be a Firefox related problem with Unity WebGL that doesn't happen on Chrome. I apologize.

While the stamina mechanic was intuitive and well-thought out, there could be a clearer indication of when the stamina meter is full enough to jump.

All-in-all, it felt great getting to the top. Fantastic! Great work!

Developer(+1)

Thanks so much for the feedback! I was wondering why sometimes you'd fall on the blue ice.  Also good to know about the volume. Thanks again!

Submitted(+1)

Good evening! I am making an addendum to my original comment. I finally figured out that the "mouse drifting right" problem only happens when I play Unity WebGL games that use cursor lock specifically on Firefox, and it does not happen on Chrome. It has nothing to do with your game specifically. I apologize for the misinformation.

Developer(+1)

That's totally fine. Thanks for letting me know!

(+1)

This is so rad. Controlling a pick with each mouse button feels fun and having places where you are allowed to be still and plan and places where you have to be active is such a fun mechanic too.

Developer(+1)

Glad you liked it :)

Submitted(+2)

I really like trying to plan my way up when at the bottom and then still failing. This is fun.

Submitted(+1)

Not easy to switch between right and left ice axe just with the mouse. Challenging but rewarding! Nicely done!

Viewing comments 14 to 1 of 54 · Previous page · First page