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Color Fractory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #187 | 4.020 | 4.020 |
Overall | #310 | 3.993 | 3.993 |
Creativity | #495 | 4.000 | 4.000 |
Style | #829 | 3.961 | 3.961 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game features a factory that operates on multiple scales, kind of like a fractal.
Development Time
96 hours
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Comments
Looks very clean and just feels clever and polished! And especially love the audio design, the clicks and clonks just feel so comforting for some reason hahah, well done! :D
Great work! The idea with the increasing field really is not trivial.
Despite struggling with the controls, I thoroughly enjoyed the simple, yet deep integration of color and automation.
This is really nice, the controls are not that intuitive but after reading description i got it working. The infinite zoom is really cool
Extremely clean aesthetic, and great idea. The controls were a bit finicky (for example, I would have like to be able to remove with right click), but all in all definitely one of the better games of this jam.
Fun game, found a bug (reported on main page).
Otherwise great execution, great minimalist style.
It's a bit annoying that black becomes such a bottleneck and that there is nothing to do once you have built your factory. Maybe already show the next item?
I almost quit the game within 3-4 minutes because I couldn't figure out how to place pipes in the scene, but I'm so glad I stuck with the game to figure it out. After learning how it works mechanically, this has been my favorite game of the jam thus far. I played through the campaign and was really impressed with the depth you can get out of the game. Watching the contraptions in motion moving boxes around is intensely satisfying. The game still needs a little polish. The placement system is unintuitive and even with practice stuff like placing only one pipe at a time or accidentally erasing entire zoom grids were common issues during my run of the campaign. That said I still think the game is excellent.
Here's a screenshot of my final grey box factory, btw.
Awesome game! Very well executed generally, though like others have said I found the controls to be a little unwieldy. Also, I found myself getting regularly confused about inputs/outputs and how to get the machines to work properly. But once I figured it out I was able to get pretty far.
Very good entry!
Played through the campaign and just over half of the challenger mode (so far). It's fun.
Wishlist:
P.S. Found the debug inputs 1-2-3 to control the speed after writing the review :-D
P.P.S. Forgot to add the screenshot
Great to see a factory entry <3. Really loving the game and how it turned out. Great work!
In-game help screen would have helped me to stay in the game instead of switching between it and the page for reading. You get fairly familiar with the controls and how to operate quickly.
Super fun and interesting game. I didn't find the controls to be as bad as other people did. Definitely one of the most fun games from this jam
Good game, controls were little confusing other than that great game. :)
Really nice looking game, and surprisingly nice sounding. All this equipment sounds almost musical when it's working. I do have to agree that controls could use some improvement, like making a belt that is several sections long in one click or moving between tiles of the same scale while zoomed in. An option to delete everything could be nice too. That said, this is a game I'll probably return to when the jam is done.
What a great concept and such a polished game for a game jam game, really well done! I did also find the controls a bit confusing at first but got the hang of them after a stage or two. Love the art style too
This is really cool! I personally found the controls a bit cumbersome, so I didn't end up getting too far, but its a really cool concept. I'm not color blind, but even so I did have a bit of trouble telling apart the products so maybe there would be a way to better differentiate them.
PS. To elaborate on the controls, it's a bit hard to translate what you want to do into actions. So I keep wanting to drag over multiple squares, but it stops at one. And then the products themselves can get in the way of my interactions because the game can register me clicking on them when I mean to be clicking on the conveyor belt below.
Nice art! All of this looks really polished. It looks simple, but also really elegant. Great job for making this in this short jam.
As a factory game enjoyer myself I might be biased, but imho this game is a solid execution of a great concept. Controls could use a bit of work as I sometimes kept trying to erase a conveyer but erased circles on them instead. Other than that very well done!
These types of games just activate my ADD mind until I must spend all my time on them! Great interpretation of the theme. Would appreciate you reviewing our game as well!
people need to stop making super addicting little factory games, I have work i need to be doing!
Nice game I think you can delete the source sadly and controls need some work :), I dont how how to unselect selection.
Thanks for trying the game! What exactly did you find unsatisfying with the controls? Btw, the game’s page has a comprehensive explanation of those!
Deleting a source is a bug which I can’t reproduce, how did you manage to do this?
To unselect, simply click the right mouse button.
I figured out the deleting source bug: you can place the embedded grid over a source and then delete it, which also removes the source.
I'm not sure I know exactly how to reproduce the bug either but I definitely also encountered this bug during my first campaign run at around 4/10. I had to restart the campaign from the beginning because I simply could not connect to the source tile anymore even though it was visually still present. I *think* what causes the bug to occur is putting a 3x3 zoom grid on top of a source and then deleting the source grid but I'd have to open the game again and double check.