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TINY HUGE GLADIATORS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1089 | 3.500 | 3.500 |
Overall | #1804 | 3.382 | 3.382 |
Style | #1932 | 3.471 | 3.471 |
Creativity | #2875 | 3.176 | 3.176 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each time a wave of enemies is defeated, the player can choose to modify the scale of some game feature
Development Time
48 hours
(Optional) Please credit all assets you've used
- Graphics, by KenneyNL (https://kenney.nl/assets/tiny-dungeon).
- Background music "Rome Battle", by MokkaMusic (https://www.youtube.com/watch?v=xw6pOeDmCeY)
- SFX by Swish Swoosh (https://www.swish-swoosh.com/products/sound_packs-cute-ui-interact-sound-effects-pack?srsltid=AfmBOoqITh5emZ2cDkSZ8dZkdd1ZU93bjieDjnSpYoC8rHaIkxz6LBdc)
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Comments
really good game, but i sometimes got 2 options being the exact same, so i had to reroll to get different ones
Funny game!
i found a lot similiar games like this , but good work!
super cute fun game! love the idea and mechanics and had a good difficulty curve!
remember to credit the art pack you used in the submission page
Thanks for playing!
All assets are credited in the game, even if CC0/legally owned.
EDIT: Submission page updated 😎
nice
Feels like nice complete game with own art style and sounds :)
Most of the art is from Kenney! It's a CC0 pack, so you can use it in your projects, too (https://kenney.nl/assets/tiny-dungeon). Thanks for playing :)
Nice cohesive style. Having some kind of auto attack would have been pretty cool. Well done overall!
Most of the art is from Kenney! Is a CC0, totally copyright-free (https://kenney.nl/assets/tiny-dungeon). I agree with the auto-attack, most survivors-like games have it for a reason. Thanks for playing!
This is really fun. Great game
Thank you for playing :)
The art and pacing in this is really good. The fighting is a bit finicky but the mechanic concept is great. Great job!
Thanks for your feedback!
Super polished and fun, especially for a 48 hour game. I liked seeing how big I could get in the end!
Thanks!
It's a nice twist on this type of game; I like it! Only one complaint: carpal tunnel! lol
Most of these survivor-likes have auto-attacking for a reason, haha.
It's really well done for a 48-hour game, though; good job!
You are so right hahaha! Thanks for playing and for the valuable feedback :)
Very fun and polished, good job!
Thanks for playing!
Nice concept and clean game. It's quite fun to be a tiny guy with a big sword fighting against massive enemies! One little thing that bugged me, it happened quite often that both options on level-up where the same. The re-roll kinda mitigates that a bit, but it was still a bit frustrating, especially when i ended up getting none of the options i wanted :P
Thanks for playing! I'm aware of that issue. With only five options, getting the same card happens too often :(
Really satisfying combat and animation! Impressive game for 48 hours and using a new engine. Kudos to you!
Thank you so much :)
The art is really clean and the combat/moving animations are as well. I had a lot of fun playing it! Sometimes crates will just disappear not dropping anything actually it seems like anytime after opening one crate everything else drops nothing for the whole level. Besides that you did a really good job. Great work!
Thanks for playing! In theory, crates should drop items 60% of the time. I probably made some oversight with the randomization hahaha
Always love to see kenny assets. Fun game!
Thank you so much for playing! Kenney is the boss ;)
The art is so nice and the swiping animation feels so good. I had fun playing it! Several things I noticed: 1. some times you could get two of the same choices 2. some times the enemy could spawn right next to you and hit you without you knowing 3. this is minor but I wish there was some indicator when my health is over the maximum
Thank you so much for the feedback! I tried to minimize 1. by adding the reroll option, that at least guarantees a different card than the previous option. It really is frustrating to lose because something spawned on top of you, I'll probably change the spawn method after the jam.
Thanks for playing!
Very cute! I love the art of this game! I lost pretty quickly so I am not sure if these were the only options but the cards I kept getting either made me smaller and faster or the enemies stronger and slower. I wish I had gotten more options haha. Great submission overall!
Thanks for playing!
This was my first Godot game ever, so I was quite busy trying to learn the engine and couldn't get much done. Sadly there are only five options in the game: bigger/smaller player, bigger/smaller enemies and bigger sword (making the sword smaller give problems with hitboxes, so I discarded it).
The style is very cute! 48 hour jam is very impressive. Love the selection of the round start
Thanks for trying it out!
Cute style, entertaining gameplay and a super creative way to tackle the theme, great job!! This is very impressive for a 48 hour jam!
Thanks buddy :) your game is awesome
Good game, simple, consistent, easy to play and understand the concepts!
Thanks for playing!