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Power Up's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #52 | 4.447 | 4.447 |
Overall | #94 | 4.199 | 4.199 |
Enjoyment | #168 | 4.043 | 4.043 |
Style | #589 | 4.106 | 4.106 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our main mechanic is a power window that you must scale to complete puzzles.
Development Time
96 hours
(Optional) Please credit all assets you've used
QuinqueFive Font by GGBotNet
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Comments
Very clever! Nice and polished experience!
At first I thought what the idea was bland but levels changed my mind quickly!
Nice playing around the concept with different blocks and elements of the level!
This game has a LOT of levels and all of them are interesting in their own way. Art style is very cute and the idea of a scaling box that powers the world is creative. Great game <:
Simple yet beautiful artstyle I like it ! The use of the theme was creative. I'd have loved if there was a tutorial or someway of explaining the main mechanic and features of the object instead of learning through trial and error.
Really polished for a game jam game! The puzzles were super good too! I liked the cute little robot too. This could be a really good full game with more time for development!
Great game. I like the graphics too.
really clever interpretation of the theme! this is such a polished game and the way things are introduced and taught is so well done!!! hoping you guys get top 100, you deserve it
I'm generally not great at puzzle games but I think you guys did a pretty good job teaching the main mechanics and introducing new ones along the way! Plus I loved the art direction and polish.
Really great use of the theme! I loved the art as well as the puzzle design, and everything had a lot of nice polish. Great job!
This game is super high quality! First of all there is so much attention to detail, such as the robot sleeping and having a wake up animation when powered back up, and stuff like the crates being pushed from walls so you don't get stuck and have to restart the puzzle.
In addition, the level design is good and takes almost full advantage of the unique mechanics, the only thing I have to complain is that the beginning levels should have slowly introduced the power window better. I remember particularly that room 3 and 6 were really hard for me despite being the first time having to use the window in a puzzle.
Also the sound design is really good. Usually having the character constantly play a noise while walking can be super annoying to me but this one was satisfying to listen to.
Unfortunately I got stuck on level 16. I assume you have to stack two boxes on the platform to have them hit the right buttons but the platform would carry them both. Maybe there was another solution I missed but I couldn't think of one.
Thank you so much for the thoughtful review! We agree that more thought out "hidden tutorials" would've made for an easier transition into a unique mechanic like this. As for puzzle 16, you have the right idea, though the moving platforms can be a bit buggy at times. I personally noticed that issue with the level but it wasn't repeatable enough to bug fix. Realistically if you tried it again it should work
I'm really happy you enjoyed the game, thanks for playing!
These are stellar puzzles. How did you come up with these level designs? I kept finding myself hitting a wall with mine
Thank you! We spent a lot of time messing around with our mechanics and seeing what interesting things we could do. (You should watch GMTK's video on it)
Incredible idea! Very fun gameplay with clever puzzle solving. Well done!
sooo cute, and great design! love it well done :D
good level design
I really like the concept, and I LOVE how the first few levels serve as a tutorial - the mark of a very good puzzle game :)
Really cute game! The puzzles are really enjoyable and relaxing.
Very enjoyable, and the visual is pretty cool.
10/10 make this a real game please. I actually had to think to solve some riddles