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Scalable SAM's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2058 | 3.413 | 3.413 |
Enjoyment | #2828 | 2.913 | 2.913 |
Overall | #2950 | 3.043 | 3.043 |
Creativity | #4077 | 2.804 | 2.804 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a Robot that change size at will, so quite literaly built to (change) scale ^^
Development Time
96 hours
(Optional) Please credit all assets you've used
Music kindly offered by XINGABUS
Everything else by me, except
Fonts : Super Peach, Neuropolitical (DaFont)
Sounds : Pixabay, Sonniss, Kenney, ChipTone
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Comments
really simple but cute game, the slowmotion adds a lot, very nice idea :)
Thank you for your comment ! There's mixed feedback regarding slo-mo, I think I'll keep it but tone it down a bit :)
Really love the slowmotion while attacking / hurt. Maybe adding particles and frame-freeze + flashing the sprite when damaged could polish the game a little more.. Nontheless great game!
Thank you for the feedback :)
Simple, effective concept, well executed ! Great work :) Like someone else said, the main thing I'd improve is the tutorialization, but otherwise you have a solid and polished little game!
Thank you very much ! I'll try and work on that 🙂
Fun little game. Controls could've been shown ingame (or if they are, I missed them). But yeah, quite an enjoyable little experience :D
Thank you for the feedback, you're right about tue controls, i'll see about that! (Edit: I plan to test your game as well, but I'm afk for now!)
Cute artstyle, I love beating rats and punk robots haha. Nice work!
Thank you !
Reminds me of that distinct Flash game style you see on Newgrounds. Fun idea with the three different sizes, too. Nice work!
Thanks a lot ! Yes the gameplay and graphics give the game a 2000's flash vibe^^
I liked it!
Loved the graphics, and also the gameplay, even though the level was always the same repeating (from what i've seen) but it's not really important, i still had fun :D
Good job!
Thanks a lot 🙂 (Edit: I plan to test your game as well, but I'm afk for now!)
I have no clue on why i can or can't defeat an enemy, apart from that, nice art !
Hi, thanks for the feedback !
To defeat an enemy, you must be of equal size when you hit it ( = be small to defeat the rats, normal for the robots, etc.). The game's missing a bit of tutorial unfortunately :o
Interesting idea, and pretty nice visuals! Something about the bullet time when hitting enemies quite messed with me, can't tell if it's the abrupt change or the amount of slowdown or the length or everything all at once. Also maybe a bit too slow-paced? Or maybe some speed-up would help. Could definitely see this turning into a fun auto-runner with a little more polish, well done!
Thanks ! There's definitely some tweeking to do with the slow motion, i'll look into that :)
very cool game! i tried it for a while and before i noticed it 15 mins had apssed
Thank you :) glad you liked it
Great game! The art style here is very strong and memorable! This is a really good start and if expanded upon with extra content and enemies this game could be even better, this game has a lot of potential! Good job!
Thank you very much 🙂
Great game ! You should be proud of what you did for your first jam ! The art is cool, so are the sound effects. Hope you can work on it after the jam and add more waves of ennemies ! Keep up the good work :)
Thank you very much :)
Really good! We do want more screenshots on the profile!
This game just contains everything that's needed for a complete game. The well polised art and controller and regulation. I love it!
( looks like the rat sits on its tail
Thank you very much ! Screenshots are a good idea, i'll see about that
Nice game for a first game jam! Graphics are pretty cools and gameplay is good. I think the game can be a little more nervous and less repetitive to be a better runner but it's a really good work! Congrats!
Thank you ! Yes it could need some improvements and tweeks here and there ! I plan to polish it a bit after the votes
A game to be proud of for a first jam game! Had a little bug that made the retry button disappear after I gained a life after dying, but its pretty polished! How long the time slows after the punches could be decreased a tiny bit though
Thank you very much for the feedback. I'll check for that bug, I can see where that one's coming from. Slo-mo should be tweeked as well, Indeed.
Got 162!
Nice game, especially for a first jam game! Liked the cute art style too. Also liked how there are options, getting power/health vs getting points.
Just a suggestion: Might’ve been nice if there had been some music. Since the player’s speed is constant, you can plan it such that the player hits the enemies on the beat. Kind of like Muse Dash if you played it before. I know it’s too much for the first game jam but maybe for the future? When are more skilled!
Had a small bug where the time scale was kept after I died. Just had to reload the game and it worked again though.
Oops, thanks for letting me know, never got that bug before ! Will check it out
Might’ve been a one-off thing. It happened when I hit the super giant green monster when I was the small guy if it helps.
Thought of some more stuff and edited my comment.
Thank you for additionnal feedback! Sound design was really rushed tbh. I got a last minute music track, like one hour before the end of jam, but forgot too loop it >_> will improve that in future projects.
Really cool concept and love the art style !! Well done !!
Thank you :)
Cool idle game idea with scaling mechanic. I can't really play at first on macOS because the keyboard config is quite different on the Scaling mechanic, then I played in a casual keyboard and it's more enjoyable. Still needs a tutorial stage first before facing the real bad guy though. Good job on the game! :)
Thank you for bringing that to my attention, must admit I'm not much of a Mac user ! I'll try and correct that
At first I just read "press s to special attack" and didn't read the "auto attack" part, and I felt really powerful thinking I'm hitting every right hits :D ! Very fun game!
Thank you ! Yup, onboarding is a bit off right now, I should add clearer indications after the votes end. (Already changed the page's instructions)
Super cute game! The super size was a bit confusing, I didn't realise I had to collect 10 of the batteries to activate it. Making the UI say something like x/10 would have cleared this up. Fun overall though, I managed to get over 200 in the end, nice work!
Thanks for the feedback, the UI modification is a good idea, i'll keep that in mind !