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FormFactor GMTK 2024's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3234 | 2.794 | 2.794 |
Overall | #3775 | 2.799 | 2.799 |
Style | #3787 | 2.794 | 2.794 |
Creativity | #4071 | 2.809 | 2.809 |
Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A physics-based puzzle game where the environment dynamically changes based on your form. Switch between different forms to navigate through challenging levels. Press space to change form and uncover hidden paths or overcome obstacles. The map dynamically scales up and down.
Development Time
96 hours
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Comments
super creative! love the style and the music. such a bop.
The game was pretty hard, maybe giving a little bit of grace period when touching the death wall could have helped?
I Think the physics takes a bit to get used to but once you have the hang of its pretty easy (you can always slow yourself down, if you're moving right just press left to slow down. also the larger orb is much slower and easier to control for certain parts). i still would like to balance the physics nicely and add some more control like shift to speed up or slowdown the orb depending on the form.
very cool! I don't know why but it remind me N-Ball
Seems chill, but the camera would go crazy every so often
Nice exploration
Nice game! Really interesting idea!
Nice game, I really like these labyrinth game. Especially where you need to use different sizes to go through different areas. Good job!
mmm. amoeba
mmm. amoeba
Hey Guys, thanks for all the feedback :) i think having a visual queue so the player can see where you can/cant change form would help, there are definitely many bugs which i didn't get a chance to fix. this was my first attempt at a game jam and i had lots of really cool ideas like different powers and environmental hazards for each orb. i think the general concept has a lot of potential (mazes inside mazes), if done correctly, one could add some really complex puzzles to make it much more challenging!
Cool idea! I had a hard time making the character go where I wanted to and I wasn't entirely clear on what the goal was. I like the retro neon graphics!
Nice movement, rebounds where fun!
Liked the style, and it is pretty unique. Would like more control of the character
It's alright. Not very creative and I am not too much a fan of the style. Also a bit confusing at times and no apparent objective (except the checkpoints I guess).
Good work, nice physics-based mechanics!
Nice mechanic with good level design .
This game is pretty aight, my main complaint was how floaty the movement felt, and moving around the maze did get a bit confusing over time. I would experiment a bit more with those mechanics and see what you can do with em'! :)
There was a great contrast between the small ball and the large ball and the level design was very challenging and fun! Great job!!! :)
A fine submission, cool mechanics. I think I agree with other commenters that it becomes confusing when you can change forms or not. A better visual queue for that would do wonders.
Nice art, good job!