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MovingCastle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2491 | 3.258 | 3.258 |
Overall | #3032 | 3.022 | 3.022 |
Creativity | #3231 | 3.065 | 3.065 |
Enjoyment | #3382 | 2.742 | 2.742 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
relatively consistent
Development Time
96 hours
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Comments
Really liked the art, grabbing multiple rewards makes you miss the first one grabbed, and as others said the game feels a little too slow for my taste, nonetheless, GREAT entry!
The art style is amazing. Really like the music and the sound effects. Also, the gameplay is so fun. I had to stop for a bit and think before arranging my items into the grids.
Maybe the game need to be a little faster because the end-game is really fun with all the turrets! Nice arts too!
I actually found this really addicting, if only it played a little faster, or actually maybe a fair bit faster it would be great!
I love the art style and the moving castle concept! Could use some tuning and balancing. For me the game starts a little too slow for how fun it gets later. Nice work!
this is such a cool game and right up my alley. i loved the charm of the handdrawn sprites.
but the pacing is so slow, i really wanted to give it a chance and reloaded the page so many times after dying, but rebuilding every time was to frustrating after all.
other than this is a cute game!
Very interesting idea just a bit slow to begin with
The artstyle and vibe is so charming! I agree with other reviewers that the slow movement speed was frustrating, I wonder if a similar type of game/effect could be achieved if the hippo was moving at a constant slow speed (e.g. not player controlled)? But pretty fun and feels satisfying in the way of a reverse tower defense game. Very fun!
The "scale up" as in, accumulating weapons part was pretty satisfying. Seeing the firepower increase each time made me want to keep playing. Though I do think the walking being slow ends up being a bit frustrating, more in the sense that it's just a long while of waiting without really any active player interaction. But otherwise, overall it's a fun game loop and I spent way more time than I thought playing this haha
Amazing idea :) Pacing felt a bit slow but that seems like a part of the experience of being a desert hippo haha I love the idea of a moving tower defence like this because usually it is the other way around, great job c:
this was really fun!! i made it to the third area before coming to write a rating haha
had 10 turret bases on. i felt like there was a lot of backtracking (walking backwards to avoid enemies, and then back forwards to progress) that felt unsatisfying but being able to stack up weapons and upgrades made for a great gameplay loop. nice work!
The concept is good, but needs a bit of balancing.
Same as SpaceC, even with the UI i didn't know how to shot but the background and visual is on point !
It took me a while to figure out how to shoot? I liked the art style, it was like a story book!
Awesome and unique art style andreally nice color palette!Nice and fun gameplay loop! Awesome job!
IMA FIRE MA LAZAR!!!
Fun concept, though I do wish there was a bit more player interaction — either more movement to make kiting enemies more interesting or trying to make readjusting your setup mid-combat more of a strategy.
Well done, always love it when I can play a game where a weaponized animal can go on a war path to pursue love 💙
Very cute idea! Movement speed feels a little slow but I really enjoyed your main mechanic and had fun building my little hippo.
I LOVE YOUR HIPPO THEY ARE MOVING!!!!!!
Super cute, and a decent amount of content. That castle has to have some meaty calves!