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A jam submission

Shadow of the DragonfishView game page

Submitted by Gatlink — 1 hour, 50 minutes before the deadline
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Shadow of the Dragonfish's itch.io page

Results

CriteriaRankScore*Raw Score
Style#15923.6103.610
Overall#19683.3333.333
Creativity#21493.3903.390
Enjoyment#24973.0003.000

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Players play as a robot "built" to help a giant dragonfish by removing harpoons stuck in their "scales". I also played on the scale of the dragonfish compared to the player character.

Development Time

96 hours

(Optional) Please credit all assets you've used
- Color palette by Inkpendude (https://lospec.com/palette-list/eulbink)
- Music and sounds by Arnstream

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Comments

Viewing comments 20 to 1 of 31 · Previous page · First page
Submitted(+1)

Cool concept with nice movement and controls. A bit simple but still fun!

Submitted(+1)

Shadows of the colossus with fish (abs not ahah) the game is creepy but i can handle that, i'm an adult after all ! Anyway that was very cool to play good job !

Submitted(+1)

cool horror game. Just a little empty. Maybe it is designed that on on purpose. This author is trying to tell us that life is empty and dark, so we must make the best out of it!

I approve the message!

Submitted(+1)

The mood is definitely here, I love it! The camera work, the lightning and the sound design work really great together. Movement with the fish and grapling hook felt nice.

I would have liked it even more if there was a bit more challenge in finding or reaching the things to remove, but overall I had a nice time!

Submitted(+1)

such a cute little concept- got all the hooks out! Clean and tidy art too! Overall very neatly put together, a great entry and take on the theme :D

Submitted(+1)

The game did a great job of sucking me in and making me want to help the dragonfish! The art, lighting, and sound effects were all spot-on, the game mechanics felt very smooth (it was so fun to scale the fish) and I loved the animation/zoom-in for taking out a thorn. Overall a simple but polished game! Also interesting take on the theme~

Submitted

Got me the first second! really good art!

Submitted(+1)

I like your art, atmosphere ! The game is really really well done, well done ! Working on animations :o

The game has so much cool potential! 

An improvement system, addition of monster attacks, small monsters to avoid. 

The game is very cool, we want more ! :D

Submitted(+1)

I really like the sound design! Also nice story (I like that you help the fish instead of fighting)

Submitted(+1)

This game has a lot of potential! It's exciting to see such innovation.

Submitted(+1)

I really like the big fish design, very elegant yet scary, glad our goal is to hep him :) in term of gam play i really like the movement of the game it feels really good!

Submitted(+1)

My best score: 1:42.357 !

Congratulation for this entry, there is a real atmosphere, procedural animations are great, the cut scene to remove the harpons is a good idea and I'm a little bit jealous of the unpixelised art :D

Submitted(+1)

The game feels good and looks good. But how dose this use the Theme. Also i wished there where more of a chalange to it. It definitely is a good foundation. So keep going!

Developer(+1)

Hello, and thanks for your comment. I twisted the theme a bit, I admit, but I still think my game fits it: you play as a robot who removes harpoons from a giant fish's scales. The robot was literally built to scale the fish. And in more sense than one: you scale it by removing its scales to dislodge the harpoons, but also in the sens that it is way bigger than you and you have to "climb" on it in order to help it.

As for challenge, I had plans to add obstacles which would have hindered your attempts at helping the fish, but (and you'll hear that often while talking about jam games to their developpers) I didn't have time to implement them.

Thanks again for your comment, and your nice encouragement!

Submitted(+1)

Do you plan to continue developing the game? I really like the idea.

Developer

I usually don't come back to jam games, but I'm frustrated I couldn't implement some ideas in this one and I had multiple comments telling me it could become something bigger, so maybe I will this time.

Submitted(+1)

Really liked the feeling, animations and movement of this game ! Well done

Submitted(+1)

Your game lacks a bit of difficulty and challenge, but I love the atmosphere you've created and your drawings and animations are really well done! Good job ;)

Submitted(+1)

great atomosphere, I realy felt lost under sea.

Didn't catch the theme (the Big fish that continusly scale ?) but had a good time, the hook felt realy cool.

Good Job !

Submitted(+1)

Unironically better than Shadow of the Erdtree

Submitted(+1)

Absolutely lovely ambient sound, music and the animation that plays when you unhook the harpoon. Loved it, and really enjoyed playing to the end! 

Submitted(+1)

I loved this! All the procedural animation type stuff was really neat and i was really surprised when i got a full on cutscene pulling out the harpoons. The movement of the dragonfish was a little janky, he'd get all bunched up and honestly it was kinda unnerving with him always trying to hone in on my position, but maybe that's just my thalassophobia. The movement idea is really cool too, I would love to see even more of a focus on using it.

Viewing comments 20 to 1 of 31 · Previous page · First page