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Massive Gunner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1631 | 3.293 | 3.293 |
Creativity | #2728 | 3.220 | 3.220 |
Overall | #3083 | 3.008 | 3.008 |
Style | #4630 | 2.512 | 2.512 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can increase the size of you by continuing to attach guns.
Development Time
96 hours
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Comments
A very funny game, loved seeing my Yggdrasil of a gun-tree at the end!
Unique take on Scaling! As other said, would have loved health pickups, but I loved how hectic it got towards the end of my run!
Really cool concept and nice play ! Health pick up would be really great especially in the later stage with the usi doing a lot of small damage that are tough to dodge because your gun gets in the way ! And my game crash on the web build when i tried to replay a second time :/ Great Game !
I am considering adding drop items to restore health and pull dropped guns. The restart issue you mentioned was a simple bug and has now been fixed, but it was added at the very end of the jam so testing was insufficient. Thanks for playing!
Quiet fun game!!
I love the way the feel of the game scales, gets a great feeling of simple beginnings with just a single gun to then your crazy mess of a gun chain sending bullets everywhere. With more time it would have been great to see other guns, such as rocket launchers or flamethrowers to add some variety.
The variety and differentiation of guns is one of the most important factors for future improvements. Thanks for the advice!
fun twist on vampire survivors, definitely still a bit janky, but the idea is neat!
Great game, i like the concept, but i lack any sound or music and at least on hard dif, at later stages i was just running around not really killing enemys, other than that great game. :)
It was a clear mistake to set the development priority for sound low. I realized this late in the jam, and by then it was too late. I will reflect your feedback on the experience in the later part of the game. Thanks for the comments!
Nice game enjoyable
Nice game! I love the concept, I do like big gun. Just need more polish and you have a fun game.
Really fun spin on beeg gun Vampire Survivors! Good job!!
Seeing all the guns stack up is pretty funny! I saw there were different types of guns, it'd be cool if this variation was made more clear. You can kind of tell due to just the shooting patterns, but even something like differently-colored projectiles might help. Had a good time with it though!
I also felt that all guns looked similar during development and wanted to make something different, but it was lower on the priority list. Thank you for your feedback! I will reflect it in future improvements.
I look forward to the future.
So Nice
bro
Nice!
Feels like vampire survivors meets katamari. Loved it!
That's exactly what I wanted to do! Thank you for playing!
I like how the guns just stick on randomly like katamari
This is a really concept sadly its unfinished but still a really good idea. Sound effects and music with this would be super nice. Theres nothing more fun than having a million guns and mowing down enemys. Great job.
So far this is one of the cooler concepts I've seen. It's only really bogged down by the fact that its unfinished. Would be very cool to see the finished project. Another point to add, and this is not so much a game development related critique but a game jam related one - most players really will only spend 5 to 10 minutes on an jam game, so setting the objective to require 15 minutes of gameplay means most players will not finish or get to see your whole game
This was my first game jam by myself, so I had a hard time allocating my time. I hope to show you an updated version of the game later!
I love how the guns stack up around the character
Thank you for playing my game! I'm glad you like it.
Love the concept but i feel like it doesn't provide enough feedback and becomes somewhat repetitive after a few minutes
There were plans for hit effects, sounds, mid-bosses, main bosses, etc., but they were not implemented. Thank you for your comments. I will reflect this in future improvements.