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Slimes and Scales's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #557 | 3.981 | 3.981 |
Overall | #697 | 3.780 | 3.780 |
Enjoyment | #710 | 3.679 | 3.679 |
Style | #1436 | 3.679 | 3.679 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Stretch and squash the slime to solve puzzles!
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for audio credits
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Comments
Polished mechanics and a very fun experience.
Neat twist on block pushing. The way that you grow as far as possible makes it feel kind of like an ice sliding puzzle, but the fact that you can have width makes it much mor mind bending. I solved one level on accident by pushing a box onto a button when I was trying to figure out how to get myself to end up as a 1x1 on the button.
Sometimes you have to think outside the box ;) (Yes, pushing blocks onto the scales is intended)
Glad you liked it!
Fun puzzles! I would have loved an undo button, but I understand that it's sometimes difficult to implement in jam time.
Very cool puzzle concept I haven't seen yet!
Cool game concept, not sure what the intentional way to beat the last level is, the blue slime randomly stopped sticking to me and i beat it that way
Ha, there is a correct way to remove the slime, but for the jam version you can count exploiting the game's bugginess as a win ;)
Cool variation on sokoban that I haven't seen yet, and well executed as far as art and polish. Nice work.
Very interesting moving system! Tricky puzzles well designed! The fact that the blue and green slimes weight combine is a bit weird, but that's fine. Lacks a bit of polish (better showing death and restart animations, sometimes blue slime get's uncoupled in a random spot) and puzzles basics (like undo), but beyond that a very original entry.
Interesting, I could have designed the puzzles either way but I thought it counting would be more intuitive as it's stuck to you - perhaps I should have gone the other way. And yes, there was supposed to be an animation where you'd 'pop' the slime, but I couldn't get it to look decent enough in the timeframe. Undo is a good idea as well, I never really considered it.
Super satisfying puzzles! Would've liked a tutorial, but the fantastic art makes up for it :)
Well polished! Simple controls and fun puzzles to solve.
nice game. Took me some time to figure out the mechanics but it is very fun.
Really liked the style and the colours. The levels were fun to play
Niiiiice!
Music and art style matching very well to get a cosy ambiance, a concept well thought and well executed.
I had some occurences where the game made me pass to the next level while I was too heavy...
Super creative game, and the transition of the slime resizing is slick.
VERY cool block puzzler! I really like how the stretching mechanic was implemented and you've made great use of it in the levels, really liked this entry!
This was a really fun game. I got stuck on the levels for just the right amount of time for them to be challenging but super fun. Great job!!
Welcome to the slime team, nice work!
Level 2 actually broke my brain. It took me so long to figure out, but once I did, I felt like I unlocked the secrets on how to play. This was a lot of fun!
This game is cool as hell! Really great use of the theme. I'll warn you that the music doesn't loop, but the fact that I played long enough to notice that is probably a good sign that this game is very good. I just wish I was good enough at puzzles to see more of it lol
Whoops, damn checkboxes, I swear they turn themselves off. I'll tidy up that sort of stuff after the jam!
Anyway, I'm glad you liked it!
This is the best singleplayer game i have played in years
Creative use of the theme! Unfortunately I'm terrible at puzzle games but I can still see that the concept for this game is really well done!