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All Bets Are Off!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #742 | 3.647 | 3.647 |
Overall | #850 | 3.510 | 3.510 |
Enjoyment | #1059 | 3.265 | 3.265 |
Presentation | #1062 | 3.618 | 3.618 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll the die around enemies and objects
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
A very interesting concept with enjoyable gameplay. I really liked the mechanics. Awesome work!
Always love a good physics based mechanic. The dice would glitch out a lot, but when it would work it would feel fun and punchy to swing around. Great work!
I like the art style and the gameplay is definitely unique. However, I kept running into bugs like my dice detaching or my character becoming invincible. I also enjoyed the music as it fits the theme pretty well. Overall, good job!
Yeah, the die detaching is the bug that has been mentioned the most. Though I hope you didn't also mistake the die entanglement as a bug. You can use SPACEBAR and SHIFT to extend and reel in your die respectively. And when the die gets entangled, you can use SHIFT to reel yourself into a tackle.
I'm glad you liked it though!
No, I actually thought that gameplay mechanic was done really well. Hooking purple stacks and tackling them felt really satisfying. Really cool game overall.
Oh thank god! I've seen people mistake the entanglement as a bug so much that I was already getting tired of explaining it, haha.
Sorry if I came across as a bit rude in my first comment.
I love the style! The character design is funny and the music and lights are engaging. The gameplay was fun, but kinda buggy; the die got caught a lot and even detached at one point for reasons that didn't feel entirely intentional as I couldn't find a way to get it back, though I kind of feel this fits last year's theme too!
Yeah, hahaha. I didn't think about that thing with the theme of last year. It's our first jam, though.
Also, just a little heads up:
The die flying off sometimes and getting fully detached into making you invincible sadly is a bug I didn't manage to fully squash.
Glad you liked our game, though!
The attacking method is super unique. The tackle feel very satisfied. Loved the art and color palette. Control is a little bit difficult.
Idea is solid, I like it. I also found it funny that this could have been entry last year too.
I think dice logic is bit broken sometimes. Sometimes it disappeared but I was not able to spawn new with space before I had dashed with shift. Also some hits I took felt bit cheap. Maybe bit too big collision boxes and bit too slippery handling/ too slow acceleration?
Overall it is fast fun, and good base for expanding. Refine tangling logic bit, and add more variety and you got fine game.
Funny thing is... about the cheap deaths, the game actually runs much faster on modern computers than on my 10yo one. So I balanced things with a speed perception in mind that was actually many times slower than what most of our players will actually experience, and I didn't notice it until I saw gameplay from our artist.
I was all like: "Does it really run that fast for you? That's insanely fast-paced :0 not at all what I intended" But submission period had already pass, so there was no readjusting it.
Aside from that, yeah... the entangling is still a bit finicky. But hopefully it doesn't hurt enjoyment too much.
I like your old school reason for it being too hard.
Such a cool concept!! I like how frenetic the gameplay is and the upbeat the music!
Hi Jay, Ram, and John! So happy to get to play something y'all made together. A very cool project for 48 hours. Well done.
I really like your take on the theme for this. I haven't seen anything quite like it. The controls work well, but take a little getting used to. I think the biggest change I would suggest is having some sort of attack indicator on enemies before they attack so you can react or get out of the way. Maybe their faces change or something?
The gameplay moment of bouncing your die back and forth between two stacks was REALLY satisfying. Setting up those moments were appropriate skill challenges. And diving into tangled pillars or enemies felt amazing. Well done team!
Keep making cool things :)
That's a pretty good suggestion I hadn't considered!
Maybe making the enemies flash subtly as they're about to attack would have worked nicely. It is something to consider if I choose to go back and refine it after the jam.
Thanks for playing. I'm glad you enjoyed our game!
Awesome layout!
Good game! Interesting twist on the theme as well!
Music fits in very nicely with the game, graphics are good as well.
My feedback would be:
Good job!
Yeah, in hindsight, an UI prompt for the controls would have been a nice addition.
Though by the end I was so sleep deprived that any good ideas that had not crossed my mind by then, would not come across my head at all, haha.
Glad you liked the game!
Hahaha, yeah I feel you, this was very challenging jam indeed :D
Love the concept and the die mace felt very satisfying. My die got severed from the string and went flying around the arena before getting stuck to an enemy stack. Not sure if that's supposed to happen?
The tackle mechanic also misfired a little; I was able to hold shift to become invulnerable for the whole game.
Fantastic art style and sound!
Yeah, no. That's pretty much the only major bug that I didn't manage to fully stomp out. I thought I did, but clearly didn't since lots of people mention it.
But oh well... you win some, you lose some.
Glad you enjoyed the game nonetheless!
The art is great, but the music... the music is amazing! Unfortunately I found it a bit difficult and I didn't win yet.
Nice work!
Our musician will be ecstatic to read this :D He really did an amazing god-tier work considering he did it under 1 day.
And yeah, hahaha. Our artist currently is the one who's gotten the closest to surviving the full 5 minutes. He's gotten quite good at the game. But I... I haven't gotten past the 3 minutes mark.
It's really challenging, but I love it myself. And not because I made it, but rather 'cause I truly find it fun.
I'm glad you enjoyed it.
Entangling and tackling feels really good. Eventually I just started hunting purple stacks. I wish I had more control over the spinning of the dice. Very creative game!
Interesting idea of a game, with music and art-style, which is plessing to the eye, playing this game was very nice! :)
The art style of this game is god-tier, especially since you made most of the art yourself. The underlying idea was pretty good as well. I felt that the tackle was a bit hard to do though, as most of the time, I ended up not hitting any enemies and instead just ended up surrounded by them, although this might just be me being bad :/. Overall, god-tier art design and a really good idea.
If possible could you check out my game? Any feedback would be appreciated
Sure thing! The download's small, so I'm gonna check it out :D
Thanks for the praise, our artist will be really happy.
Really cool design both in the game and aesthetically. Unfortunately my die kept getting stuck in a stack, which made the game unplayable.
If you reel in when the die gets entangled, you tackle the stack and obliterate it.
I apologise if that didn't come across as evidently as i hoped.
Oop, it didn't. I'll replay with that knowledge in mind.
Re-review: the game became extremely enjoyable with that mechanic. I had a blast, even when the game broke and I became an invincible little chip, free from the restraint of my rope and dice.
I think Mechanic is original
beautiful art and fun gameplay
Going from farming points to surviving the horde is really fun