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A jam submission

Death to DieView game page

Vanquish polyhedral foes with dicey elemental powers.
Submitted by Piers (@piers_dev), Nascent Space — 4 hours, 46 minutes before the deadline
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Death to Die's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#2314.2584.258
Overall#4723.7153.715
Enjoyment#6073.5003.500
Creativity#13603.3873.387

Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play a little dude in a world ruled by terrible dice. Throw your own dice at them and summon Elemental Dice Powers to vanquish your enemies.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 16 to 1 of 36 · Previous page · First page
Submitted(+1)

As soon as this game started I lOVED it.  The intro was just... perfect.  Perfect isn't enough.  Do you remember first playing half-life and instantly feeling connected with the game?  The intro was half-life good!  I spent ages just running through the grass and loving the camera and the art and just... hell everything.  And then I started playing the game.  Man those weapons make you feel like a god!  My first instinct was that they needed to be dialed down but hell no.  Just beef up the mobs.  It's so enjoyable to carpet bomb the place, I don't want that to go away.  Did I mention the grass?  The trail, the imprint of the target cursor, the feel of the hills.  It was crazy immersive but at the same time, the pixel effect made it cute and stylized!  This game is such a fantastic achievement.  I fell into the void a couple of times (exploding dice sent me places I should not have gone), and I think more time should be spent on the level design... but having said that, there were elements of the world that I freaking loved!  The fact that height and view became a real bonus was beautiful.  I totally did not mind the tradeoff that in corridors or up the spiral staircase it felt claustrophobic.  It just added to the immersiveness of the world.  That character is cute as a button and a real companion to exploring the world.  The uniformity and look of the enemies make them feel dangerous and worthy of killing.  The boss needs a bit more work.  Holy hell there is so much talent included in this game, I consider it a masterclass in 3d platform, shooty, fun, awesomeness!  I bow down to the makers of the game that in my opinion easily deserves to win.  Jealous as hell of your skills!

Submitted(+1)


Значок "Проверено сообществом"

Very cool work! add an attack cooldown next time! but it was a lot of fun!

Submitted(+1)

Very cool game! I love the looks of it and its really fun.
The camera can get a bit wonky sometimes tho, being able to control it a little with q and e for example would make it way more comfy to play. 
Besides that small thing its overall a really cool game! 

Developer

Thanks so much! This was kind of my first proper project using CineMachine, so the camera is a tad janky, but I'm pretty happy with how it turned out on the whole. I'm glad you liked it!

Submitted(+1)

First of all: I love the graphics, stunning presentation! Two things to point out, tho: although spamming the hell out of the mouse buttons is fun AF, the lag that comes with it is equally funny lol and some way to rotate the angle of the camera/ a pointer above the character would be nice for better navigation.

Besides those simple things, very nice game overall! Loved it!

Deleted 194 days ago
Submitted(+2)

The main characters seems  a Cubone with a wand! Very awesome!

Submitted(+1)

really pretty and the world is really nice-looking. However, the camera is a little wonky at times. good job though! if ya have the time, please play my game!

Developer

Wow totally shameless lol. Thanks for the feedback!

Submitted(+1)

Visuals were great, and gameplay felt polished! I am a sucker for the pixel filter lol

Submitted(+1)

I really love the grass and the pixel shader! There didn't appear to be any limit to the dice I could throw though, so the dice mechanic kindof got washed out in the strategy of "throw as many dice as you can and watch everything explode", although granted that is it's own kind of fun.

Submitted(+1)

I liked playing this a lot - the art style is really cool and the game feels very intuitive. I think the player seems a bit overpowered, but with a bit of balancing this would be a very well-rounded and fun game. Nice work (:

Submitted(+1)

The game looks astounding! A character is very cute and feels nice. Tutorials on the grass is genius! I literally "wow-ed" out load when found a dungeon! 

Main mechanic is simple and fun, but feels a little underexplored. The theme of the jam only affects a visual side of the game.

From technical side i had a little freezes around a groups of enemies, and camera had a couple weird angles. 

Anyway, had a blast playing! Awesome job!

Submitted(+1)

I just love to throw as many dice as I can. So fun! 

Submitted(+3)

This game looks amazing, I absolutely love the pixel shader. The dice and the fireballs are super fun and the special effects look epic. The music was a bit repetitive, but the sound effects weren't bad. The gameplay is extremely easy, but it's still fun and spamming explosive dice is super satisfying.

Submitted(+2)

Very cute, lovely music. Didn't run too well on my computer, and a tad loud.

Submitted(+3)

Nice shader

Submitted(+2)

I love the art style


The game crashed when threw too much random garbage at the boss dude lol

Developer(+1)

Yeah letting the player throw infinite dice was a bit of a gamble. For some people it might be slow or crash but it's worth it for everyone else to be able to cause total mayhem lol

Submitted(+1)

I thought it was fun until I overdid it lol. 

Submitted(+3)

the grass is amazing!

Viewing comments 16 to 1 of 36 · Previous page · First page