That was very good game from a two-person team, very incredible. I don't get far but already seen enough. The shop and the blacksmith is great, giving you more power. The art looks pretty in terms of coloring and the style. The only problem I encounter is battling a pair of healers, takes long. But great job nonetheless.
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Dice Souls's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #108 | 4.444 | 4.444 |
Overall | #196 | 3.978 | 3.978 |
Creativity | #374 | 3.880 | 3.880 |
Enjoyment | #466 | 3.611 | 3.611 |
Ranked from 383 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a dice-based roguelike
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Awesome game! I did not manage to get to the end screen though as the RNG can make it pretty frustrating at times. But now that I know that there is one I might try again :D
Only minor complaint: The control scheme felt kind of awkward (especially on my german keyboard where Z and X are not anywhere near eachother.
Nice! And the title is because of Dark Souls, isn't it? :)
I played this game for like 2 hours, so much fun.
There are def some balancing issues however. the healing enemies can be excruciating to fight if you can't kill them in one hit, there were one or two times I had to restart because I was fighting two and couldn't deal more then they healed. There were also some runs where I just went through the map way too fast and never landed on any upgrades or shops.
But the fact that I kept playing for so long speaks to how fun this is. I can for sure see this being expanded into a bigger game.
Cool rogue like especially when we really start to influence our dice. the vibe is nice.
Really enjoyed this. Love the retro vibe to it.
Great concept and design, would love a more fleshed out mobile version to play.
Great use of theme. Absolutely love the art and music. Super polished. Great job.
Absolutely wonderful, the randomness is truly baked in so the end product has a nice gooey center instead of just some flakes on top
Found a small bug where you could accidentally knock a dice too high and it would stay there, like its resting position was permanently higher. I could still hit it though so no biggie.
Got to the boss and died because I couldn't stop rolling 1s. 5/5 stars
While I've seen games with similar ideas, this one definitely has the best execution and polish. Great work!
This is really cool... Amazing work!
Just one minor comment - maybe for each turn, if the dice would have become blank, it would be more apparent that you have to throw the dice again... I was confused as I saw the attack symbol but couldn't attack until I jumped...
But otherwise, brilliant concept.
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