Play game
Dice Souls's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #108 | 4.444 | 4.444 |
Overall | #196 | 3.978 | 3.978 |
Creativity | #374 | 3.880 | 3.880 |
Enjoyment | #466 | 3.611 | 3.611 |
Ranked from 383 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a dice-based roguelike
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
Loved the visuals and the music. Enjoyed the rolling to move mechanic. Working out the combat took me a little while, but once I understood it I thought it was cool (and punishing).
It used to be even more brutal! And with no healing after the battles! The way I see it now, there are some glaring issues with the gameplay loop that I hope to fix in the post-jam version. Thanks for playing!
Cool game!
Well done! The concept, mechanics, and visuals are all tight and well crafted. The only piece I felt was missing was some music to go along with everything. Great work though.
Hmm, you didn't hear the music? Must be a bug or something. Retro Asobi created a wonderful theme for Dice Souls.
Oh, that's odd... Yeah I loaded it up a second time to confirm there was no music. I did hear the sound effects so it must have been a bug.
this receives a certified "very cool" award.
Fun and well done game with great visuals!
really cool, loved it
Very fun!
Would be nice if healers weren't this stong lol.
Haha, they are a nightmare! I will definitely tweak enemy behavior in the post-jam version. No triple healers anymore! And I will probably make enemies skip their turn once in a while, too.
This was very fun. Didn't like getting lots of ones, though - felt a bit unfair. The art is great as well!
You're right, it does feel unfair at times, even for a roguelike. I'll probably tweak this in the post-jam build.
This is my fave entry so far. Art is amazing, concept is fun, and it's very well-polished for the most part. Great job!
There are good ideas here, however, I don't have too much control over how encounters are going to play out. I do like the idea of gambling to get a better action when you get something bad, but in most cases, it ends up being a lose-lose scenario. This was quite fun though.
Thanks for playing! There were lots of mechanics that I had to scrap due to lack of time (bleed and poison status, curses, debuffs, treasure rooms, different classes, etc.). As a result, the balancing is out of whack, but I promise to give it a closer look in my post-jam build. Your feedback is really appreciated!
Too much emphasis on rerolling to get an attack when enemies are able to attack every turn. Graphics, sound design and mechanics are very polished despite this.
Really neat concept, I just feel like it needs more of a rock-paper scissors element so I don't just always reroll until I can attack. The presentation was top notch, amazing how good it looks especially after only 48 hours!
The idea is good on paper, however it suffers A LOT from RNG.
If you're unlucky enough, you can get stuck because you're never getting attack.
Perhaps making the random weighted or making the dice roll only things that weren't rolled before would fix the problem?
The presentation, however, is great. I love it.
Yeah, thatโs the downside of RNG. Rerolls are designed not to repeat (except if your dice has several identical sides) but making the system more balanced would have required more time.
Still, thanks for playing! I appreciate the feedback.
Understandable. I liked the shop and the workshop!
Pretty art, solid gameplay loop!
Really stylish artstyle, and cool music. Gameplay feels great too
The first mob took me a long time, but that's what you get with RNG. The idea is very fun, art is amazing and music is good. Shared it with friends and they both said it's one of the greater games they've seen in the Jam till now. With some more time and implementation of extra options this can become an amazing game.
Thank you so much, this is all very encouraging! I'm not sure if I want to make a bigger game out of this, but I will definitely make a post-jam version that fixes some of the more annoying stuff.
I love the presentation! It's got a lot of charm. I do see what you're going for gameplay-wise, but I think if you gave the player more choice (perhaps with different battle dice) it could be a lot more fun.
But I liked it! It's like a deck-building game in miniature.
Thanks for playing and your feedback! I planned to have more action rolls (status effects, debuffs, etc.), different classes and more types of encounters (say, a treasure room). Sadly, didn't have time to implement it all. Expect there to be a more balanced post-jam version, I hope you like it more!
Awesome art and fun gameplay. I think you have a cool idea here!
๐