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A jam submission

Cosmic CubesView game page

2022: A Face Odyssey!
Submitted by Cscopetski, EspressoGames, SkoobiDoobiDoo (@SkoobiDoobiDooo) — 12 minutes, 50 seconds before the deadline
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Cosmic Cubes's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#10943.5933.593
Overall#11343.3833.383
Enjoyment#11543.2223.222
Creativity#14703.3333.333

Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a dice

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 30 · Previous page · First page
(+1)

Very well made game, with a cool concept! Although I think there could be a clearer way to commuincate to the players the numbers, the roman numerals also tripped me up a little.

Developer

I'm glad you liked it! Yeah the roman numerals were planned to be toggleable with number but we didn't get around to adding that feature. Thanks for the feedback.

Submitted(+1)

Best game so far and highest rating too. Not my kinda game though. Not into puzzles but solid game play and I could see myself wanting to try again.

Developer(+1)

I'm glad you liked it even though puzzles aren't your thing.

Submitted(+1)

I like the puzzles! Too much for my brain

Developer

It was too much for me in the beginning too lol.

Submitted

Fun game! I've seen  a few games in this jam with the same premise, but this is probably the most polished. Great job!

Developer(+1)

thanks a bunch! i worked hard on the art :D

Submitted

Interesting puzzle game!

Developer

Im glad you enjoyed it :)

Submitted(+1)

Very cool idea and quite challenging! The puzzles were well thought out, some nice variation there to keep things interesting.

I thought the music was good. Art style was very simple but effective.

One minor thing I noticed was I was able to move through some of the walls on level 2-1, not sure if that was intentional.

Developer

Thanks for playing! Making it that far is great. Yeah I accidentally put those two walls on the floor layer. Whoops!

Submitted(+1)

The space background is really cool, and I also liked the music.

Developer

Thanks for playing, I'm glad you liked the theme!

Submitted(+1)

Interesting game, I like using the "roll" as movement of the dice.

I found the roman numerals a bit confusing, could have been easier if they were semi transparent dice or something else.

Good job though, very cool puzzles.

Developer(+1)

Thanks for playing! That was a concern for us, and it turned into basically a stylistic decision to add the roman numerals, to allow players to see what thte next face was. But yes, if we had more time the next few features to add were ui indicators instead of on die and changing between roman numerals and regular numbers. Thanks for the feedback!

Submitted(+1)

wow, that was really good. while this type of bloxorz/htwins-cube-roll puzzle game has been done to death in the jam, this deserves major credit for providing an intuitive visualization of the dice. at first it's like trying to understand four dimensional space, but then it just becomes brilliantly clever, and was probably the best rendition of this type of game i've seen yet, mainly because of it. i dunno, that aspect just really stood out to me. other than that, gouda level design and atmosphere as well.

Developer

I'm glad you liked it! When we were fist rendering the cube it was hard to visualize it for us as well, it took a while to get the 3D cube visualized in 2D. We thought the indicators would allow for better planning.

Submitted(+1)

Good, I had no problem with the dice or anything, all worked fine for me. Thats a large game for a weekend, good job!

Developer

Thanks! It was a grind, but I'm happy about the result.

Submitted

This game  definetely have polish design and great graphic and sfx style features space.

The rolling prediction is Roman numerals, which is not intuitive.

Developer

Understandable. The Roman numerals were hard to get right. To maintain the pixel aspect of the game we didn't want to just made "smaller versions" of the die and numbers felt a bit strange, but on playtest we did run into a similar conclusion. I appreciate the feedback.

Personally I'm glad you liked the atmosphere and graphics, as I did them all over the past few days, and I was hopeful that they stood out!

Submitted

Loved the art style and overall consistency and polish! Works very good and smooth. 
Very good work with level design explaining the mechanics instead of walls of text. 

Had hard times with dark dices though, as I didn't quite get how to approach it the best way.

Overall — very solid entry!

Developer

We wanted to add almost like the "boulder" in Pokémon, but with a little more complexity. It did get challenging for us. I'm glad you liked the tutorial style! I took Jonas' tutorial tips to heart haha.


I'm glad you liked my art :')

Submitted(+1)

The 2d style makes it a bit confusing, and the indicators show what face the input will result in instead of which face is on that side so I had trouble visualizing the die. I like the graphics themselves, and the colors used look nice. Gameplay was pretty good overall but hindered a bit by visuals, time taking to move feels a bit too slow,  and not having a way to undo can be a bit frustrating (but understandable to not implement this in a game jam, it takes a lot of dev time with special mechanics).
I think the levels themselves were also good overall, having a good balance of difficulty.

Developer(+1)

It was a lonng discussion between us whether to have the number oriented on the same face, or based on the input during the jam. Maybe adding a "flip indicators" option would help? 

Also, the time to move I wish I could've implemented a tweak able delay, but when I made the animation they were pretty tuned to the delay that we set, and I didn't have time to change the functionality of that. That was a thought of mine too though.

The thought to undo a move didn't even come across our minds, that would've been a great addition.

I'm glad you liked the levels though and they weren't too hard.

Thanks for playing!

Submitted(+1)

I love space games and puzzle games and this combines the two and executed it well!

Developer

I'm glad you liked it!

Submitted

Very neat and polished game! We had a similar concept so it's cool to see how other approached it. The music and background really enforce the space theme!

Developer

I'm glad you liked the music and art, it was a grind for me to make 5 full soundtracks (our game bugged and only played the loop section not the into or exit and we didn't have time to fix it), and all the assets. 

I'm really happy that a lot of the feedback for that stuff is positive, as I'm not super experienced with either sound design or pixel art. Thanks :D.

Submitted(+1)

Neat game overall! Liked the rolling. Music loop was a little jarring, though.

Developer(+1)

Thank you! Yeah I wasn't able to capture the loop quite right and we weren't able to add the fading between tracks due to time constraints. We appreciate the feedback!

Submitted(+2)

Good Job, Level 2 absolutly stumped me

Developer(+1)

0-2 1-2 or 2-2?

Submitted

0-2

Developer

Try moving around a bit more! It works like a die irl!

Submitted(+1)

Very fun game. My team discussed a very similar concept!! We went a different direction because I thought it'd be too difficult to make within the deadline. So I'm very impressed by your game and you as a programmer. 

:)

Developer

Thanks so much. The player controller was very hard to get down, mapping a 3D dice to a 2D object was tough.

Submitted(+2)

I love how such a seemingly simple and understandable mechanic has created so many tricky puzzles! The presentation and concept of this game are fantastic, great job!

Developer

Thanks for the play! We worked really hard on getting the presentation and mechanics down.

(+3)

The music and art style is amazing. Love the mood and esthetic you were going for. I like the smiple puzzle game aspect you made, making players have to constantly think about their moves and what to do next. I like the doors and the pushing cubes, making the player plan about and think even more about their next move. Amazing job!

Developer (1 edit)

I'm glad you enjoyed it. I was in charge of the art and the music so I'm especially happy you liked it!

Viewing comments 20 to 1 of 30 · Previous page · First page