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a dicy boss fight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #762 | 3.800 | 3.800 |
Overall | #960 | 3.459 | 3.459 |
Creativity | #1147 | 3.467 | 3.467 |
Enjoyment | #1428 | 3.111 | 3.111 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the core mechanic are dice
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Excellent puzzle! Combines the fun of yahtzee with dice manipulation!
Looks like a fun concept, even tho i couldn't get past the first boss lol. At some point we just ended up healing ourselves more than hitting each other. I am not certain how the dice influence the gameplay or which ones get evaluated.... I am sure there is logic to it, maybe some more explanation could help. I like the consistent artstyle and music combination. Its a fun little game that could use some post-jam balancing and a bit explanation. Good job.
there is a how to play menu option.
But you have certaily have a point. A Damage preview might be helpfull before you have to choose score.
And the first boss is pretty easy so you might have been be out of luck.
Oh you're right, if you actually read the how to play instead of only looking at it, it helps a lot haha. My bad. It might help having the different Combos written somewhere visible during the play tho. And showing damage dealt and healing independently instead of combining them into one number, might help making things a bit clearer. Now i like the concept and the strategizing that can go into it, well done.
This is neat - it's kind of like quick-fire poker! The presentation was really clear, I just wish you put the rules (what each dice combination does in the battle) in the page description, so that I would have them for reference while playing. The core mechanic is really strong - I feel like a multiplayer version could be fun too! :)
thx for playing :D and your feedback. Yeah sometimes the result seems a little magic ^^ even to me.
Hm multiplayer ;)
Like 1st round you choose all the rolls second round yor openent.
A very solid and polished game to have made. Love the art style!!!
Pretty good game so far! All I want is just a damage preview...
I guess maybe post jam ;)
Super clever gameplay loop! I loved the two-rerolls -> one-reroll pattern. I would've liked a way to reference the rules in game, but that's a small nitpick. The character designs and visual design are great. Love it!
Very nice design and love the art, I was little confused how damage was decided. But overall a really well-designed game.
Nice dog, nice art, nice sounds, nice game. Good work!
This is the strongest dog I have seen this year, possibly ever. Great presentation and a cool combat system!
Interesting mechanics, nice art, and fun to play.
I love the style of pico 8 games and this one is no exception! The retro art is great, and the music really fits the vibe. The damage calculation was a little difficult to understand off the bat, but that might be me being a bit sleepy! The controls felt intuitive to me though, and the prompts when selecting dice were a great touch!
thank you for your feedback and for playing the game!
Really cool retro presentation, the game was a blast to play
thank you :D glad you liked it!
That was honestly great! My one nitpick was that the controls really weren't obvious - I tried to open the instructions menu by hitting enter, only to have that pull up the pause menu.
I did really like the mechanics though - took me my first playthrough to understand enough about the game to be able to work out what the dice combinations at the bottom of the help meant, but the second time round was a blast. Stacking 3 green dice and a touch of luck meant I got four instakills and won, which felt great.
thank you :D
For messages like this I do jams :D :D thank you for playing the whole game trou, twice!!!!
Thank you for your feedback :)
Yes, we didn't really know how to show how the damage is calculated without it becoming confusing.
I think your strategy with the green dice is really clever. When balancing the mechanics, I didn't realise that this die can be chosen 3 times and thus becomes relatively powerful. In general, I thought there was only one relatively obvious way to make your dice deck strong, but your strategy is already the third one :)
I should say, it wasn't just three green dice - the one dice I couldn't get a green for I was able to get an orangey dice which also had high odds of a 3! 3s all the way.
But really, I think that people being able to find strategies you hadn't expected is a real credit to your game: you gave it enough depth for there to be all sorts of interesting ways the parts could interact.
Fun game, with a great art style and music, I loved the game mechanic and it was overall just a really fun game to play!
Thank you :)
Okay. Would have been nice if we could know what the dice do.
there is a how to play option in the menu ;)
I thought the dice color was for different effects.
Loved the cute retro style of both the visuals and sound. Nice submission :)
thank you :D!
Yeah pico8 deleivers retro by design ;-)
Awesome game! Love the music and sound effects, as well as the characters. Also not to brag but I managed to get 4 dices to roll 6 😎
:D an insta killer we have here!
🎲 Always really happy to see a Pico game! Fun, and cute. What else can a man want? :D
<3
Pretty fun and simple, i like the creativity, nothing i would have ever thought of, also Pico8 games are always impressive, even if on this small scale.
Thank you I really appreciate that.
I love this engine, it just forces you to focus on the most important stuff ;-)