I like the idea and the presentation. Would've been great to be able to control the direction of the canon.
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Dice Duel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1300 | 3.162 | 3.162 |
Presentation | #1372 | 3.459 | 3.459 |
Overall | #1398 | 3.279 | 3.279 |
Creativity | #1783 | 3.216 | 3.216 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roll the dice to shoot the enemies.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
The core mechanics and concept were really impressive and the presentation was also great... Definitely one of the best submissions!
Definitely enjoyed the game! Was too easy though - I just spammed the launch key and easily cleared level after level. I could see adding another level of skill and strategy by adding environmental objects/effects that increase or decrease the momentum of the die and the shots only happen after the dice stops so the player must aim and plan shots more.
I thought I first I could control the aim and was wondering why it went in some weird way (well, it didn't take me too much time to figure it out don't worry xD).
I already saw the base idea of the dice theme, throw a dice and you shoot X bullets, but the twist you added with the target to aim, the turret ect really added that nice creativity touch, well done!
And the atmosphere/art is really nice too! Really liked playing it!
I'd suggest putting the number of levels in the description, I always wonder if I'm close to the end or not!
Very casual but I really liked it! I think it would be more engaging if you had control over the aim somehow? Either way a very solid concept and really nicely executed
I enjoyed playing it :D Gameplay is easy to understand, and actually it's a pretty pretty good basis for a mobile hyper-casual game! (but seeing the resolution, I guess you already had the idea!)
What it lacks in this state is mostly juice: effects when you hit, when the tower is destroyed, something to really make the whole experience juiiicy!
Nonetheless, that was really fun and I loved it!!
Good art style and presentation!
In my opinion, making the amount of bullets AND the direction of the gun random removes too much agency from the player. I found myself just throwing the dice and hoping for the best, which is not always enjoyable.
It's almost ready to ship for mobile it looks like! I love the concept. It's a great implementation of the theme and it is really fun to play! I would like for the levels to progress a bit more since now, a level in the 30s can be one of the easiest levels to beat. If it got harder and harder, you could have me playing this for hours!
I absolutely love the art, it looks really polished. Including those multiplier targets was a great idea to add more variety to the gameplay.
Pretty interesting idea of a way to play. I like that number of bullets are determined by the roll of dice.
Art was very good, the game mechanics kind of lacked the oomph(challenge) but I did enjoy playing it none the less.
The controls were ok, but the art looked nice and the game was still fun.
Hm... This game is not bad, but it is similar to 70% of games on mobile. Btw, really cool work! Good luck :D
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