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A jam submission

Bar Brawlers: Parkinlot CombatView game page

The bar if drinkin. The lot is for beatin
Submitted by Gunface — 39 minutes, 55 seconds before the deadline
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Bar Brawlers: Parkinlot Combat's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#7263.8243.824
Overall#12313.3433.343
Creativity#17223.2353.235
Enjoyment#17352.9712.971

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You're abilities are chosen by dice

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 24 · Previous page · First page
Submitted

STRANGE RAT FOUND

Submitted

I like the visuals, sound effects are great.

But not knowing the range of abilities made it less enjoyable, I was just randomly moving around, hoping one of the abilities I have is in the correct range.

Still, great job on your game!

Submitted

The visual part of the game is truly unique :) And I really love that you did it yourself - that's inspiring!  

Great job!

p.s. sound design is also great!)

Submitted

Love the artstyle!  The gameplay is fun too but maybe a bit buggy?   Sometimes I'd lose my turn or my move and maybe something in the game caused it but it's unclear.  Really cool game.

Submitted

Absolutely adored the style of this game. Great color choices and quirky drawing style. Great music and sound effects too. Fun game. Great job.

Submitted

The artstyle reminds me of this awesome youtuber called vewn.

Submitted

Nice game! The gameplay was great, and the art is really nice! It was surprisingly hard, too, and I always welcome a good challenge! Nice work!

Submitted

loved the art and overall vibe of the game. great job!!! =]

Inna thala… loved the game! Fun game!

Submitted

I liked the art style and the gameplay was really solid. Great work!

Submitted

Good game! the gameplay was very fun and interesting! Well done:)

Submitted

Intreresting take on the idea! I really like the music and the sound effects help with indicating when you are hit and when you hit other enemies! Starts out tough at first, but actually gets really fun when you understand everything and build strategies!

Submitted

Yoooo, this I LOVE your art style! It feels like the doodles in a school notebook came to life. The start menu is very stylish, and I just overall really love the aesthetic! I also really enjoy that the sound FX are all mouth noises. The over all feel of the game is very cohesive. 

The attacks/abilities in-game could certainly use some clearer/punchier visual fx, and there were a few small bugs here and there. In general though, I really enjoyed my time w your game - great stuff

Submitted

It would have been nice to have something to tell me what I could do, I kept playing thinking I either attack or move. Also the sounds they make when walking I thought it was part of the music! It sounds very nice. The UI could be a bit more interactive, like I said, show what actually is happening. Overall, very nice game! Good job!

Submitted

That art... mamma mia I love it

Submitted

This game is a straight vibe! I really love your art style too :O Super interesting take on the theme too! Nice work :))

Submitted

A few minor bugs, but really fun game! Placing a mine and waiting for an enemy to walk into it and die made me feel very sneaky (:

Developer(+1)

Thanks. I just finished getting a few bugs out. Will update the game after the jam.

Submitted

Finally another boardgame :D

It feels like an exploding mine counts as turn skip and you have to press end turn without movement.

Developer

Yeah. you're right.  I discovered that bug during the last couple hours and couldn't figure out the problem in time. Thanks for playing

Submitted(+1)

Hey! GREAT art style. That opening screen is adorable and the music really vibes with the art. I think it would be great if you added some visual cues for the enemy attacks. I couldn't work out how I was dying and it took me a little while to realise one of the enemies had a gun and could get me long range.  I also don't play many turn based games in this style so I'm not sure if this is a valid thing to point out, but I think knowing how many spaces each enemy moved would be nifty as it would allow me to strategise better. Some click recognition/click animation would be nice to add as well if you were going to return to this game as it feels like there is a slight disconnect between the click and the click-event. I had a lot of fun though and I really like the randomised weapon choice mechanic. Nice work! 

Submitted(+1)

I really like the art style it's bright and colorful and tripped out. I had some trouble figuring out how to play the game but once I figured out which character was me I had a much easier time lol. I think maybe some reminder text about what the different abilities do would be helpful so that I can strategize more effectively.

Viewing comments 20 to 1 of 24 · Previous page · First page